Misc SpriteSystem fixes (#6001)

* Move GetPrototypeTextures to SpriteSystem

* Fix tests

* Fix #6002

* release notes

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Leon Friedrich
2025-06-09 18:59:37 +10:00
committed by GitHub
parent c7ea2793ca
commit d894ef70ef
6 changed files with 81 additions and 78 deletions

View File

@@ -28,6 +28,7 @@ using Robust.Shared.Player;
using Robust.Shared.Reflection;
using Robust.Shared.Threading;
using Robust.Shared.Utility;
using AppearanceSystem = Robust.Client.GameObjects.AppearanceSystem;
using InputSystem = Robust.Server.GameObjects.InputSystem;
using MapSystem = Robust.Server.GameObjects.MapSystem;
using PointLightComponent = Robust.Client.GameObjects.PointLightComponent;
@@ -141,6 +142,7 @@ namespace Robust.UnitTesting
systems.LoadExtraSystemType<RecursiveMoveSystem>();
systems.LoadExtraSystemType<SpriteSystem>();
systems.LoadExtraSystemType<SpriteTreeSystem>();
systems.LoadExtraSystemType<AppearanceSystem>();
systems.LoadExtraSystemType<GridChunkBoundsDebugSystem>();
}
else