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Misc SpriteSystem fixes (#6001)
* Move GetPrototypeTextures to SpriteSystem * Fix tests * Fix #6002 * release notes --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -28,6 +28,7 @@ using Robust.Shared.Player;
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using Robust.Shared.Reflection;
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using Robust.Shared.Threading;
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using Robust.Shared.Utility;
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using AppearanceSystem = Robust.Client.GameObjects.AppearanceSystem;
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using InputSystem = Robust.Server.GameObjects.InputSystem;
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using MapSystem = Robust.Server.GameObjects.MapSystem;
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using PointLightComponent = Robust.Client.GameObjects.PointLightComponent;
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@@ -141,6 +142,7 @@ namespace Robust.UnitTesting
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systems.LoadExtraSystemType<RecursiveMoveSystem>();
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systems.LoadExtraSystemType<SpriteSystem>();
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systems.LoadExtraSystemType<SpriteTreeSystem>();
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systems.LoadExtraSystemType<AppearanceSystem>();
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systems.LoadExtraSystemType<GridChunkBoundsDebugSystem>();
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}
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else
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