mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-09-06 17:58:05 +02:00
@@ -1,51 +0,0 @@
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Robust.Client.GameObjects
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{
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public class VelocityDebugSystem : EntitySystem
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{
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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internal bool Enabled { get; set; }
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private Label _label = default!;
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public override void Initialize()
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{
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base.Initialize();
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_label = new Label();
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IoCManager.Resolve<IUserInterfaceManager>().StateRoot.AddChild(_label);
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}
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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if (!Enabled)
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{
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_label.Visible = false;
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return;
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}
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var player = _playerManager.LocalPlayer?.ControlledEntity;
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if (player == null || !player.TryGetComponent(out PhysicsComponent? body))
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{
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_label.Visible = false;
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return;
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}
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var screenPos = _eyeManager.WorldToScreen(player.Transform.WorldPosition);
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LayoutContainer.SetPosition(_label, screenPos + new Vector2(0, 50));
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_label.Visible = true;
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_label.Text = $"Speed: {body.LinearVelocity.Length}\nLinear: {body.LinearVelocity.X:0.00}, {body.LinearVelocity.Y:0.00}\nAngular:{body.AngularVelocity}";
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}
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}
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}
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