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Predicted BUIs (#5059)
* Add TryGetOpenBUI Avoids having to get the component and openinterfaces separately. * Couple more helpers * entityquery * reviews * Shared BUIs * zawehdo * More boilerplate * Bunch more work * Building * Stuff * More state handling * API cleanup * Slight tweak * Tweaks * gabriel * Disposies * Active UI support * Lots of fixes - Fix states not applying properly, fix predicted messages, remove redundant message type, add RaiseUiMessage for an easy way to do it from shared, add the old BUI state change events back. * Fix test failures * weh * Remove unncessary closes. * release note
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@@ -1,84 +1,8 @@
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Reflection;
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using System;
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using UserInterfaceComponent = Robust.Shared.GameObjects.UserInterfaceComponent;
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namespace Robust.Client.GameObjects
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namespace Robust.Client.GameObjects;
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public sealed class UserInterfaceSystem : SharedUserInterfaceSystem
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{
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public sealed class UserInterfaceSystem : SharedUserInterfaceSystem
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{
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[Dependency] private readonly IDynamicTypeFactory _dynamicTypeFactory = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IReflectionManager _reflectionManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<BoundUIWrapMessage>(MessageReceived);
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}
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private void MessageReceived(BoundUIWrapMessage ev)
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{
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var uid = GetEntity(ev.Entity);
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if (!TryComp<UserInterfaceComponent>(uid, out var cmp))
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return;
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var uiKey = ev.UiKey;
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var message = ev.Message;
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message.Session = _playerManager.LocalSession!;
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message.Entity = GetNetEntity(uid);
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message.UiKey = uiKey;
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// Raise as object so the correct type is used.
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RaiseLocalEvent(uid, (object)message, true);
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switch (message)
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{
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case OpenBoundInterfaceMessage _:
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TryOpenUi(uid, uiKey, cmp);
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break;
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case CloseBoundInterfaceMessage _:
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TryCloseUi(message.Session, uid, uiKey, remoteCall: true, uiComp: cmp);
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break;
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default:
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if (cmp.OpenInterfaces.TryGetValue(uiKey, out var bui))
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bui.InternalReceiveMessage(message);
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break;
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}
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}
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private bool TryOpenUi(EntityUid uid, Enum uiKey, UserInterfaceComponent? uiComp = null)
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{
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if (!Resolve(uid, ref uiComp))
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return false;
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if (uiComp.OpenInterfaces.ContainsKey(uiKey))
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return false;
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var data = uiComp.MappedInterfaceData[uiKey];
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// TODO: This type should be cached, but I'm too lazy.
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var type = _reflectionManager.LooseGetType(data.ClientType);
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var boundInterface =
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(BoundUserInterface) _dynamicTypeFactory.CreateInstance(type, new object[] {uid, uiKey});
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boundInterface.Open();
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uiComp.OpenInterfaces[uiKey] = boundInterface;
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if (_playerManager.LocalSession is { } playerSession)
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{
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uiComp.Interfaces[uiKey]._subscribedSessions.Add(playerSession);
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RaiseLocalEvent(uid, new BoundUIOpenedEvent(uiKey, uid, playerSession), true);
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}
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return true;
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}
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}
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}
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