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More broadphase fixes (#3429)
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@@ -336,7 +336,7 @@ namespace Robust.UnitTesting.Server.GameObjects.Components
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if (!isClient)
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entMan.DeleteEntity(entity);
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else if (entMan.EntityExists(entity))
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Remove(entity, entMan, reparent: false, addToBroadphase: true, force: true);
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Remove(entity, entMan, reparent: false, force: true);
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}
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}
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