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https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
Lots of manual fixing. More to come.
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@@ -33,17 +33,17 @@ namespace Robust.Client.GameObjects
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base.Initialize();
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}
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IEntity IClientEntityManagerInternal.CreateEntity(string? prototypeName, EntityUid? uid)
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EntityUid IClientEntityManagerInternal.CreateEntity(string? prototypeName, EntityUid? uid)
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{
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return base.CreateEntity(prototypeName, uid);
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}
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void IClientEntityManagerInternal.InitializeEntity(IEntity entity)
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void IClientEntityManagerInternal.InitializeEntity(EntityUid entity)
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{
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base.InitializeEntity(entity);
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}
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void IClientEntityManagerInternal.StartEntity(IEntity entity)
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void IClientEntityManagerInternal.StartEntity(EntityUid entity)
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{
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base.StartEntity(entity);
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}
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@@ -107,7 +107,7 @@ namespace Robust.Client.GameObjects
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/// <inheritdoc />
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[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
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public void SendComponentNetworkMessage(INetChannel? channel, IEntity entity, IComponent component, ComponentMessage message)
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public void SendComponentNetworkMessage(INetChannel? channel, EntityUid entity, IComponent component, ComponentMessage message)
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{
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var netId = ComponentFactory.GetRegistration(component.GetType()).NetID;
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