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Don't watch for prototype reload in integration tests.
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@@ -820,7 +820,9 @@ namespace Robust.UnitTesting
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(CVars.SysGCCollectStart.Name, "false"),
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(RTCVars.FailureLogLevel.Name, (Options?.FailureLogLevel ?? RTCVars.FailureLogLevel.DefaultValue).ToString())
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(RTCVars.FailureLogLevel.Name, (Options?.FailureLogLevel ?? RTCVars.FailureLogLevel.DefaultValue).ToString()),
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(CVars.ResPrototypeReloadWatch.Name, "false"),
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});
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GameLoop = new IntegrationGameLoop(DependencyCollection.Resolve<IGameTiming>(),
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