Don't watch for prototype reload in integration tests.

This commit is contained in:
Pieter-Jan Briers
2022-12-19 02:34:08 +01:00
parent 187c158e6b
commit be72dd4107
4 changed files with 19 additions and 1 deletions

View File

@@ -820,7 +820,9 @@ namespace Robust.UnitTesting
(CVars.SysGCCollectStart.Name, "false"),
(RTCVars.FailureLogLevel.Name, (Options?.FailureLogLevel ?? RTCVars.FailureLogLevel.DefaultValue).ToString())
(RTCVars.FailureLogLevel.Name, (Options?.FailureLogLevel ?? RTCVars.FailureLogLevel.DefaultValue).ToString()),
(CVars.ResPrototypeReloadWatch.Name, "false"),
});
GameLoop = new IntegrationGameLoop(DependencyCollection.Resolve<IGameTiming>(),