Use 'new' expression in places where the type is evident for the engine (#1415)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
DrSmugleaf
2020-11-26 00:16:55 +01:00
committed by GitHub
parent e82a83223f
commit b8e5b47e7a
242 changed files with 1171 additions and 1174 deletions

View File

@@ -43,19 +43,19 @@ namespace Robust.Server.Player
private GameTick _lastStateUpdate;
private readonly ReaderWriterLockSlim _sessionsLock = new ReaderWriterLockSlim();
private readonly ReaderWriterLockSlim _sessionsLock = new();
/// <summary>
/// Active sessions of connected clients to the server.
/// </summary>
[ViewVariables]
private readonly Dictionary<NetUserId, PlayerSession> _sessions = new Dictionary<NetUserId, PlayerSession>();
private readonly Dictionary<NetUserId, PlayerSession> _sessions = new();
[ViewVariables]
private readonly Dictionary<NetUserId, PlayerData> _playerData = new Dictionary<NetUserId, PlayerData>();
private readonly Dictionary<NetUserId, PlayerData> _playerData = new();
[ViewVariables]
private readonly Dictionary<string, NetUserId> _userIdMap = new Dictionary<string, NetUserId>();
private readonly Dictionary<string, NetUserId> _userIdMap = new();
/// <inheritdoc />