Use 'new' expression in places where the type is evident for the engine (#1415)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
DrSmugleaf
2020-11-26 00:16:55 +01:00
committed by GitHub
co-authored by Pieter-Jan Briers
parent e82a83223f
commit b8e5b47e7a
242 changed files with 1171 additions and 1174 deletions
@@ -14,11 +14,11 @@ namespace Robust.Server.GameObjects.EntitySystems
private const float MaxWindowRange = 2;
private const float MaxWindowRangeSquared = MaxWindowRange * MaxWindowRange;
private readonly List<IPlayerSession> _sessionCache = new List<IPlayerSession>();
private readonly List<IPlayerSession> _sessionCache = new();
// List of all bound user interfaces that have at least one player looking at them.
[ViewVariables]
private readonly List<BoundUserInterface> _activeInterfaces = new List<BoundUserInterface>();
private readonly List<BoundUserInterface> _activeInterfaces = new();
/// <inheritdoc />
public override void Initialize()