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Use 'new' expression in places where the type is evident for the engine (#1415)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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Pieter-Jan Briers
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e82a83223f
commit
b8e5b47e7a
@@ -22,10 +22,10 @@ namespace Robust.Client.GameObjects.EntitySystems
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[Dependency] private readonly IMapManagerInternal _mapManager = default!;
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private readonly Dictionary<MapId, MapTrees> _mapTrees = new Dictionary<MapId, MapTrees>();
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private readonly Dictionary<MapId, MapTrees> _mapTrees = new();
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private readonly List<SpriteComponent> _spriteQueue = new List<SpriteComponent>();
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private readonly List<PointLightComponent> _lightQueue = new List<PointLightComponent>();
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private readonly List<SpriteComponent> _spriteQueue = new();
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private readonly List<PointLightComponent> _lightQueue = new();
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internal DynamicTree<SpriteComponent> GetSpriteTreeForMap(MapId map)
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{
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