Use 'new' expression in places where the type is evident for the engine (#1415)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
DrSmugleaf
2020-11-26 00:16:55 +01:00
committed by GitHub
co-authored by Pieter-Jan Briers
parent e82a83223f
commit b8e5b47e7a
242 changed files with 1171 additions and 1174 deletions
+1 -1
View File
@@ -92,7 +92,7 @@ namespace Robust.Client.Debugging
private readonly Font _font;
private Vector2 _hoverStartScreen = Vector2.Zero;
private List<IPhysBody> _hoverBodies = new List<IPhysBody>();
private List<IPhysBody> _hoverBodies = new();
public PhysicsOverlay(IComponentManager compMan, IEyeManager eyeMan, IPrototypeManager protoMan, IInputManager inputManager)
: base(nameof(PhysicsOverlay))