diff --git a/Robust.Client/GameController/GameController.cs b/Robust.Client/GameController/GameController.cs index 07ce9294d..6e5e2ad87 100644 --- a/Robust.Client/GameController/GameController.cs +++ b/Robust.Client/GameController/GameController.cs @@ -632,7 +632,6 @@ namespace Robust.Client logManager.GetSawmill("ogl.debug.other").Level = LogLevel.Warning; logManager.GetSawmill("gdparse").Level = LogLevel.Error; logManager.GetSawmill("discord").Level = LogLevel.Warning; - logManager.GetSawmill("net.predict").Level = LogLevel.Info; logManager.GetSawmill("szr").Level = LogLevel.Info; logManager.GetSawmill("loc").Level = LogLevel.Warning; diff --git a/Robust.Client/GameStates/ClientGameStateManager.cs b/Robust.Client/GameStates/ClientGameStateManager.cs index 1d5e651b5..86d478af3 100644 --- a/Robust.Client/GameStates/ClientGameStateManager.cs +++ b/Robust.Client/GameStates/ClientGameStateManager.cs @@ -128,6 +128,8 @@ namespace Robust.Client.GameStates public void Initialize() { _sawmill = _logMan.GetSawmill("state"); + _sawmill.Level = LogLevel.Info; + _processor = new GameStateProcessor(this, _timing, _sawmill); _network.RegisterNetMessage(HandleStateMessage);