Make NetMessage name and group virtual to remove required boilerplate (#1770)

This commit is contained in:
DrSmugleaf
2021-05-31 08:53:46 +02:00
committed by GitHub
parent 196a6047f1
commit ac1705e41f
56 changed files with 206 additions and 338 deletions

View File

@@ -9,7 +9,6 @@ using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Network.Messages;
using Robust.Shared.Prototypes;
@@ -108,7 +107,7 @@ namespace Robust.Server.GameObjects
/// <inheritdoc />
public void SetupNetworking()
{
_networkManager.RegisterNetMessage<MsgEntity>(MsgEntity.NAME, HandleEntityNetworkMessage);
_networkManager.RegisterNetMessage<MsgEntity>(HandleEntityNetworkMessage);
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;