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Make NetMessage name and group virtual to remove required boilerplate (#1770)
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@@ -9,7 +9,6 @@ using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Network.Messages;
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using Robust.Shared.Prototypes;
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@@ -108,7 +107,7 @@ namespace Robust.Server.GameObjects
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/// <inheritdoc />
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public void SetupNetworking()
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{
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_networkManager.RegisterNetMessage<MsgEntity>(MsgEntity.NAME, HandleEntityNetworkMessage);
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_networkManager.RegisterNetMessage<MsgEntity>(HandleEntityNetworkMessage);
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_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
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