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Make NetMessage name and group virtual to remove required boilerplate (#1770)
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@@ -1,14 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using Prometheus;
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using Robust.Client.GameStates;
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using Robust.Shared.Exceptions;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Network.Messages;
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using Robust.Shared.Timing;
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@@ -67,7 +62,7 @@ namespace Robust.Client.GameObjects
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/// <inheritdoc />
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public void SetupNetworking()
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{
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_networkManager.RegisterNetMessage<MsgEntity>(MsgEntity.NAME, HandleEntityNetworkMessage);
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_networkManager.RegisterNetMessage<MsgEntity>(HandleEntityNetworkMessage);
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}
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public override void TickUpdate(float frameTime, Histogram? histogram)
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