Add new Dirty() override for Component.Owner removal (#4144)

This commit is contained in:
Leon Friedrich
2023-06-18 05:19:40 +12:00
committed by GitHub
parent 3bd7309536
commit a9eafd4025
4 changed files with 21 additions and 13 deletions

View File

@@ -81,11 +81,11 @@ namespace Robust.Client.GameObjects
}
/// <inheritdoc />
public override void Dirty(Component component, MetaDataComponent? meta = null)
public override void Dirty(EntityUid uid, Component component, MetaDataComponent? meta = null)
{
// Client only dirties during prediction
if (_gameTiming.InPrediction)
base.Dirty(component, meta);
base.Dirty(uid, component, meta);
}
public override EntityStringRepresentation ToPrettyString(EntityUid uid)