diff --git a/MSBuild/Robust.Engine.Version.props b/MSBuild/Robust.Engine.Version.props index 4e0f93a2b..9e8e877b0 100644 --- a/MSBuild/Robust.Engine.Version.props +++ b/MSBuild/Robust.Engine.Version.props @@ -1,4 +1,4 @@ - 144.0.1 + 145.0.0 diff --git a/RELEASE-NOTES.md b/RELEASE-NOTES.md index 4c7d8a721..3edb3ff1f 100644 --- a/RELEASE-NOTES.md +++ b/RELEASE-NOTES.md @@ -54,6 +54,25 @@ END TEMPLATE--> *None yet* +## 145.0.0 + +### Breaking changes + +* Removed some old SpriteComponent data-fields ("rsi", and "layerDatums"). + +### New features + +* Added `ActorSystem.TryGetActorFromUserId()`. +* Added IPrototypeManager.EnumerateKinds(). + +### Bugfixes + +* Fixed SpriteSpecifierSerializer yaml validation not working properly. +* Fixed IoC/Threading exceptions in `Resource.Load()`. +* Fixed `TransformSystem.SetCoordinates()` throwing uninformative client-side errors. +* Fixed `IResourceManager.ContentFileExists()` and `TryContentFileRead()` throwing exceptions on windows when trying to open a directory. + + ## 144.0.1 ### Bugfixes