diff --git a/SS3D_Client/Modules/Map/Map.cs b/SS3D_Client/Modules/Map/Map.cs index ddbff14dc..f1ef98029 100644 --- a/SS3D_Client/Modules/Map/Map.cs +++ b/SS3D_Client/Modules/Map/Map.cs @@ -13,7 +13,7 @@ namespace SS3D.Modules.Map public BaseTile[,] tileArray; // The array holding all the tiles that make up the map public int mapWidth; // Number of tiles across the map (must be a multiple of StaticGeoSize) public int mapHeight; // Number of tiles up the map (must be a multiple of StaticGeoSize) - public int tileSpacing = 32; // Distance between tiles + public int tileSpacing = 16; // Distance between tiles public AxisAlignedBox[,] boundingBoxArray; private OgreManager mEngine; diff --git a/SS3D_shared/Tiles/MeshManager.cs b/SS3D_shared/Tiles/MeshManager.cs index 24bf1d3cc..d24679b88 100644 --- a/SS3D_shared/Tiles/MeshManager.cs +++ b/SS3D_shared/Tiles/MeshManager.cs @@ -12,8 +12,8 @@ namespace SS3D_shared public Mesh wallMesh; public Mesh spaceMesh; - private float tileX = 16.0f; // How far from X = 0 relative to the tile it extends - private float tileZ = 16.0f; // How far from Z = 0 relative to the tile it extends (this should always == tileX so i don't know why i put this here) + private float tileX = 8.0f; // How far from X = 0 relative to the tile it extends + private float tileZ = 8.0f; // How far from Z = 0 relative to the tile it extends (this should always == tileX so i don't know why i put this here) private float tileBottom = 4.0f; // The "bottom" of all tiles - how far under Y = 0 it extends private float floorHeight = 0.0f; // How far above Y = 0 the top of a floor is private float wallHeight = 40.0f; // How far about Y = 0 the top of a wall is