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Automatically unsubscribe event bus registrations in entity system shutdown. (#1758)
* Automatically unsubscribe event bus registrations in entity system shutdown. * Fix incorrect unsubscription of local events, obsolete unsubscribe methods. That's what we got tests for. * = null instead of .Clear()
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@@ -41,17 +41,6 @@ namespace Robust.Client.GameObjects
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_broadPhaseSystem = Get<SharedBroadPhaseSystem>();
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}
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public override void Shutdown()
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{
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base.Shutdown();
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UnsubscribeNetworkEvent<PlayAudioEntityMessage>();
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UnsubscribeNetworkEvent<PlayAudioGlobalMessage>();
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UnsubscribeNetworkEvent<PlayAudioPositionalMessage>();
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UnsubscribeNetworkEvent<StopAudioMessageClient>();
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UnsubscribeLocalEvent<SoundSystem.QueryAudioSystem>();
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}
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private void StopAudioMessageHandler(StopAudioMessageClient ev)
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{
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var stream = _playingClydeStreams.Find(p => p.NetIdentifier == ev.Identifier);
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@@ -38,15 +38,6 @@ namespace Robust.Client.GameObjects
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SubscribeLocalEvent<ClientOccluderComponent, SnapGridPositionChangedEvent>(HandleSnapGridMove);
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}
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/// <inheritdoc />
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public override void Shutdown()
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{
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UnsubscribeLocalEvent<OccluderDirtyEvent>();
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UnsubscribeLocalEvent<ClientOccluderComponent, SnapGridPositionChangedEvent>();
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base.Shutdown();
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}
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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@@ -58,17 +58,11 @@ namespace Robust.Client.GameObjects
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public override void Shutdown()
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{
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base.Shutdown();
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_mapManager.MapCreated -= MapManagerOnMapCreated;
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_mapManager.MapDestroyed -= MapManagerOnMapDestroyed;
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_mapManager.OnGridCreated -= MapManagerOnGridCreated;
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_mapManager.OnGridRemoved -= MapManagerOnGridRemoved;
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UnsubscribeLocalEvent<EntMapIdChangedMessage>();
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UnsubscribeLocalEvent<MoveEvent>();
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UnsubscribeLocalEvent<EntParentChangedMessage>();
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UnsubscribeLocalEvent<PointLightRadiusChangedMessage>();
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UnsubscribeLocalEvent<RenderTreeRemoveSpriteMessage>();
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UnsubscribeLocalEvent<RenderTreeRemoveLightMessage>();
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}
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// For these next 2 methods (the Remove* ones):
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@@ -22,14 +22,6 @@ namespace Robust.Client.GameObjects
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}
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}
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public override void Shutdown()
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{
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base.Shutdown();
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UnsubscribeNetworkEvent<BoundUIWrapMessage>();
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UnsubscribeLocalEvent<ClientUserInterfaceComponent, ComponentShutdown>();
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}
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private void MessageReceived(BoundUIWrapMessage ev)
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{
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var cmp = ComponentManager.GetComponent<ClientUserInterfaceComponent>(ev.Entity);
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