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Adds GameController options for games using RobustToolbox as a library. (#1711)
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Robust.Client/GameControllerOptions.cs
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60
Robust.Client/GameControllerOptions.cs
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using Robust.Shared;
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using Robust.Shared.Utility;
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namespace Robust.Client
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{
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public class GameControllerOptions
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{
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/// <summary>
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/// Whether content sandboxing will be enabled & enforced.
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/// </summary>
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public bool Sandboxing { get; init; } = true;
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// TODO: Expose mounting methods to games using Robust as a library.
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/// <summary>
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/// Lists of mount options to mount.
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/// </summary>
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public MountOptions MountOptions { get; init; } = new();
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/// <summary>
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/// Name the userdata directory will have.
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/// </summary>
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public string UserDataDirectoryName { get; init; } = "Space Station 14";
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/// <summary>
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/// Name of the configuration file in the user data directory.
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/// </summary>
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public string ConfigFileName { get; init; } = "client_config.toml";
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// TODO: Define engine branding from json file in resources.
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/// <summary>
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/// Default window title.
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/// </summary>
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public string DefaultWindowTitle { get; init; } = "Space Station 14";
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/// <summary>
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/// Assemblies with this prefix will be loaded.
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/// </summary>
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public string ContentModulePrefix { get; init; } = "Content.";
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/// <summary>
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/// Name of the content build directory, for game pack mounting purposes.
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/// </summary>
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public string ContentBuildDirectory { get; init; } = "Content.Client";
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/// <summary>
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/// Directory to load all prototypes from.
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/// </summary>
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public ResourcePath PrototypeDirectory { get; init; } = new(@"/Prototypes/");
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/// <summary>
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/// Whether to disable mounting the "Resources/" folder on FULL_RELEASE.
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/// </summary>
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public bool ResourceMountDisabled { get; init; } = false;
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/// <summary>
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/// Whether to disable command line args server auto-connecting.
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/// </summary>
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public bool DisableCommandLineConnect { get; init; } = false;
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}
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}
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