diff --git a/MSBuild/Robust.Engine.Version.props b/MSBuild/Robust.Engine.Version.props index 61cd1eabe..c50c44c4d 100644 --- a/MSBuild/Robust.Engine.Version.props +++ b/MSBuild/Robust.Engine.Version.props @@ -1,4 +1,4 @@ - 266.0.0 + 267.0.0 diff --git a/RELEASE-NOTES.md b/RELEASE-NOTES.md index bd132b7f6..f37a402aa 100644 --- a/RELEASE-NOTES.md +++ b/RELEASE-NOTES.md @@ -35,6 +35,29 @@ END TEMPLATE--> ### Breaking changes +*None yet* + +### New features + +*None yet* + +### Bugfixes + +*None yet* + +### Other + +*None yet* + +### Internal + +*None yet* + + +## 267.0.0 + +### Breaking changes + * When a player disconnects, the relevant callbacks are now fired *after* removing the channel from `INetManager`. ### New features @@ -63,10 +86,6 @@ END TEMPLATE--> * Automated CI for RobustToolbox runs on macOS again. * Autocompletions for `ProtoId` in Toolshed now use `PrototypeIdsLimited` instead of arbitrarily cutting out if more than 256 of a prototype exists. -### Internal - -*None yet* - ## 266.0.0