diff --git a/MSBuild/Robust.Engine.Version.props b/MSBuild/Robust.Engine.Version.props
index 61cd1eabe..c50c44c4d 100644
--- a/MSBuild/Robust.Engine.Version.props
+++ b/MSBuild/Robust.Engine.Version.props
@@ -1,4 +1,4 @@
- 266.0.0
+ 267.0.0
diff --git a/RELEASE-NOTES.md b/RELEASE-NOTES.md
index bd132b7f6..f37a402aa 100644
--- a/RELEASE-NOTES.md
+++ b/RELEASE-NOTES.md
@@ -35,6 +35,29 @@ END TEMPLATE-->
### Breaking changes
+*None yet*
+
+### New features
+
+*None yet*
+
+### Bugfixes
+
+*None yet*
+
+### Other
+
+*None yet*
+
+### Internal
+
+*None yet*
+
+
+## 267.0.0
+
+### Breaking changes
+
* When a player disconnects, the relevant callbacks are now fired *after* removing the channel from `INetManager`.
### New features
@@ -63,10 +86,6 @@ END TEMPLATE-->
* Automated CI for RobustToolbox runs on macOS again.
* Autocompletions for `ProtoId` in Toolshed now use `PrototypeIdsLimited` instead of arbitrarily cutting out if more than 256 of a prototype exists.
-### Internal
-
-*None yet*
-
## 266.0.0