mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
Serialization v3 aka constant suffering (#1606)
* oops
* fixes serialization il
* copytest
* typo & misc fixes
* 139 moment
* boxing
* mesa dum
* stuff
* goodbye bad friend
* last commit before the big (4) rewrite
* adds datanodes
* kills yamlobjserializer in favor of the new system
* adds more serializers, actually implements them & removes most of the last of the old system
* changed yamlfieldattribute namespace
* adds back iselfserialize
* refactors consts&flags
* renames everything to data(field/definition)
* adds afterserialization
* help
* dataclassgen
* fuggen help me mannen
* Fix most errors on content
* Fix engine errors except map loader
* maploader & misc fix
* misc fixes
* thing
* help
* refactors datanodes
* help me mannen
* Separate ITypeSerializer into reader and writer
* Convert all type serializers
* priority
* adds alot
* il fixes
* adds robustgen
* argh
* adds array & enum serialization
* fixes dataclasses
* adds vec2i / misc fixes
* fixes inheritance
* a very notcursed todo
* fixes some custom dataclasses
* push dis
* Remove data classes
* boutta box
* yes
* Add angle and regex serializer tests
* Make TypeSerializerTest abstract
* sets up ioc etc
* remove pushinheritance
* fixes
* Merge fixes, fix yaml hot reloading
* General fixes2
* Make enum serialization ignore case
* Fix the tag not being copied in data nodes
* Fix not properly serializing flag enums
* Fix component serialization on startup
* Implement ValueDataNode ToString
* Serialization IL fixes, fix return and string equality
* Remove async from prototype manager
* Make serializing unsupported node as enum exception more descriptive
* Fix serv3 tryread casting to serializer instead of reader
* Add constructor for invalid node type exception
* Temporary fix for SERV3: Turn populate delegate into regular code
* Fix not copying the data of non primitive types
* Fix not using the data definition found in copying
* Make ISerializationHooks require explicit implementations
* Add test for serialization inheritance
* Improve IsOverridenIn method
* Fix error message when a data definition is null
* Add method to cast a read value in Serv3Manager
* Rename IServ3Manager to ISerializationManager
* Rename usages of serv3manager, add generic copy method
* Fix IL copy method lookup
* Rename old usages of serv3manager
* Add ITypeCopier
* resistance is futile
* we will conquer this codebase
* Add copy method to all serializers
* Make primitive mismatch error message more descriptive
* bing bong im going to freacking heck
* oopsie moment
* hello are you interested in my wares
* does generic serializers under new architecture
* Convert every non generic serializer to the new format, general fixes
* Update usgaes of generic serializers, cleanup
* does some pushinheritance logic
* finishes pushinheritance FRAMEWORK
* shed
* Add box2, color and component registry serializer tests
* Create more deserialized types and store prototypes with their deserialized results
* Fixes and serializer updates
* Add serialization manager extensions
* adds pushinheritance
* Update all prototypes to have a parent and have consistent id/parent properties
* Fix grammar component serialization
* Add generic serializer tests
* thonk
* Add array serializer test
* Replace logger warning calls with exceptions
* fixes
* Move redundant methods to serialization manager extensions, cleanup
* Add array serialization
* fixes context
* more fixes
* argh
* inheritance
* this should do it
* fixes
* adds copiers & fixes some stuff
* copiers use context v1
* finishing copy context
* more context fixes
* Test fixes
* funky maps
* Fix server user interface component serialization
* Fix value tuple serialization
* Add copying for value types and arrays. Fix copy internal for primitives, enums and strings
* fixes
* fixes more stuff
* yes
* Make abstract/interface skips debugs instead of warnings
* Fix typo
* Make some dictionaries readonly
* Add checks for the serialization manager initializing and already being initialized
* Add base type required and usage for MeansDataDefinition and ImplicitDataDefinitionForInheritorsAttribute
* copy by ref
* Fix exception wording
* Update data field required summary with the new forbidden docs
* Use extension in map loader
* wanna erp
* Change serializing to not use il temporarily
* Make writing work with nullable types
* pushing
* check
* cuddling slaps HARD
* Add serialization priority test
* important fix
* a serialization thing
* serializer moment
* Add validation for some type serializers
* adds context
* moar context
* fixes
* Do the thing for appearance
* yoo lmao
* push haha pp
* Temporarily make copy delegate regular c# code
* Create deserialized component registry to handle not inheriting conflicting references
* YAML LINTER BABY
* ayes
* Fix sprite component norot not being default true like in latest master
* Remove redundant todos
* Add summary doc to every ISerializationManager method
* icon fixes
* Add skip hook argument to readers and copiers
* Merge fixes
* Fix ordering of arguments in read and copy reflection call
* Fix user interface components deserialization
* pew pew
* i am going to HECK
* Add MustUseReturnValue to copy-over methods
* Make serialization log calls use the same sawmill
* gamin
* Fix doc errors in ISerializationManager.cs
* goodbye brave soldier
* fixes
* WIP merge fixes and entity serialization
* aaaaaaaaaaaaaaa
* aaaaaaaaaaaaaaa
* adds inheritancebehaviour
* test/datafield fixes
* forgot that one
* adds more verbose validation
* This fixes the YAML hot reloading
* Replace yield break with Enumerable.Empty
* adds copiers
* aaaaaaaaaaaaa
* array fix
priority fix
misc fixes
* fix(?)
* fix.
* funny map serialization (wip)
* funny map serialization (wip)
* Add TODO
* adds proper info the validation
* Make yaml linter 5 times faster (~80% less execution time)
* Improves the error message for missing fields in the linter
* Include component name in unknown component type error node
* adds alwaysrelevant usa
* fixes mapsaving
* moved surpressor to analyzers proj
* warning cleanup & moves surpressor
* removes old msbuild targets
* Revert "Make yaml linter 5 times faster (~80% less execution time)"
This reverts commit 2ee4cc2c26.
* Add serialization to RobustServerSimulation and mock reflection methods
Fixes container tests
* Fix nullability warnings
* Improve yaml linter message feedback
* oops moment
* Add IEquatable, IComparable, ToString and operators to DataPosition
Rename it to NodeMark
Make it a readonly struct
* Remove try catch from enum parsing
* Make dependency management in serialization less bad
* Make dependencies an argument instead of a property on the serialization manager
* Clean up type serializers
* Improve validation messages and resourc epath checking
* Fix sprite error message
* reached perfection
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Vera Aguilera Puerto <zddm@outlook.es>
This commit is contained in:
@@ -1,21 +1,26 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.ContentPack;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using YamlDotNet.RepresentationModel;
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using Robust.Shared.Utility;
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using Robust.Shared.Serialization;
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using Robust.Shared.GameObjects;
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using System.Globalization;
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using System.Linq;
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using Robust.Server.GameObjects;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Serialization.Manager.Result;
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using Robust.Shared.Serialization.Markdown;
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using Robust.Shared.Serialization.Markdown.Validation;
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using Robust.Shared.Serialization.TypeSerializers.Interfaces;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using YamlDotNet.Core;
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using YamlDotNet.RepresentationModel;
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namespace Robust.Server.Maps
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{
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@@ -223,7 +228,10 @@ namespace Robust.Server.Maps
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/// <summary>
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/// Handles the primary bulk of state during the map serialization process.
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/// </summary>
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private class MapContext : YamlObjectSerializer.Context, IEntityLoadContext
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private class MapContext : ISerializationContext, IEntityLoadContext,
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ITypeSerializer<GridId, ValueDataNode>,
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ITypeSerializer<EntityUid, ValueDataNode>,
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ITypeReaderWriter<IEntity, ValueDataNode>
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{
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private readonly IMapManagerInternal _mapManager;
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private readonly ITileDefinitionManager _tileDefinitionManager;
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@@ -255,6 +263,10 @@ namespace Robust.Server.Maps
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private Dictionary<ushort, string>? _tileMap;
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public Dictionary<(Type, Type), object> TypeReaders { get; }
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public Dictionary<Type, object> TypeWriters { get; }
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public Dictionary<Type, object> TypeCopiers => TypeWriters;
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public bool MapIsPostInit { get; private set; }
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public MapContext(IMapManagerInternal maps, ITileDefinitionManager tileDefs,
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@@ -269,6 +281,18 @@ namespace Robust.Server.Maps
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_prototypeManager = prototypeManager;
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RootNode = new YamlMappingNode();
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TypeWriters = new Dictionary<Type, object>()
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{
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{typeof(IEntity), this},
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{typeof(GridId), this},
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{typeof(EntityUid), this}
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};
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TypeReaders = new Dictionary<(Type, Type), object>()
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{
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{(typeof(IEntity), typeof(ValueDataNode)), this},
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{(typeof(GridId), typeof(ValueDataNode)), this},
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{(typeof(EntityUid), typeof(ValueDataNode)), this}
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};
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}
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public MapContext(IMapManagerInternal maps, ITileDefinitionManager tileDefs,
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@@ -286,6 +310,18 @@ namespace Robust.Server.Maps
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RootNode = node;
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TargetMap = targetMapId;
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_prototypeManager = prototypeManager;
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TypeWriters = new Dictionary<Type, object>()
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{
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{typeof(IEntity), this},
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{typeof(GridId), this},
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{typeof(EntityUid), this}
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};
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TypeReaders = new Dictionary<(Type, Type), object>()
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{
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{(typeof(IEntity), typeof(ValueDataNode)), this},
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{(typeof(GridId), typeof(ValueDataNode)), this},
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{(typeof(EntityUid), typeof(ValueDataNode)), this}
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};
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}
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// Deserialization
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@@ -530,7 +566,10 @@ namespace Robust.Server.Maps
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{
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foreach (var compData in componentList)
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{
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CurrentReadingEntityComponents[compData["type"].AsString()] = (YamlMappingNode) compData;
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var copy = new YamlMappingNode(((YamlMappingNode)compData).AsEnumerable());
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copy.Children.Remove(new YamlScalarNode("type"));
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//TODO Paul: maybe replace mapping with datanode
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CurrentReadingEntityComponents[compData["type"].AsString()] = copy;
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}
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}
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@@ -687,9 +726,11 @@ namespace Robust.Server.Maps
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private void WriteEntitySection()
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{
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var serializationManager = IoCManager.Resolve<ISerializationManager>();
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var entities = new YamlSequenceNode();
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RootNode.Add("entities", entities);
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var prototypeCompCache = new Dictionary<string, Dictionary<string, MappingDataNode>>();
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foreach (var entity in Entities.OrderBy(e => EntityUidMap[e.Uid]))
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{
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CurrentWritingEntity = entity;
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@@ -701,6 +742,14 @@ namespace Robust.Server.Maps
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if (entity.Prototype != null)
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{
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mapping.Add("type", entity.Prototype.ID);
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if (!prototypeCompCache.ContainsKey(entity.Prototype.ID))
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{
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prototypeCompCache[entity.Prototype.ID] = new Dictionary<string, MappingDataNode>();
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foreach (var (compType, comp) in entity.Prototype.Components)
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{
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prototypeCompCache[entity.Prototype.ID].Add(compType, serializationManager.WriteValueAs<MappingDataNode>(comp.GetType(), comp));
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}
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}
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}
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var components = new YamlSequenceNode();
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@@ -710,18 +759,21 @@ namespace Robust.Server.Maps
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if (component is MapSaveIdComponent)
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continue;
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var compMapping = new YamlMappingNode();
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CurrentWritingComponent = component.Name;
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var compSerializer = YamlObjectSerializer.NewWriter(compMapping, this);
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var compMapping = serializationManager.WriteValueAs<MappingDataNode>(component.GetType(), component, context: this);
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component.ExposeData(compSerializer);
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if (entity.Prototype != null && prototypeCompCache[entity.Prototype.ID].TryGetValue(component.Name, out var protMapping))
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{
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compMapping = compMapping.Except(protMapping);
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if(compMapping == null) continue;
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}
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// Don't need to write it if nothing was written!
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if (compMapping.Children.Count != 0)
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{
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compMapping.AddNode("type", new ValueDataNode(component.Name));
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// Something actually got written!
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compMapping.Add("type", component.Name);
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components.Add(compMapping);
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components.Add(compMapping.ToYamlNode());
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}
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}
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@@ -734,140 +786,32 @@ namespace Robust.Server.Maps
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}
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}
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public override bool TryNodeToType(YamlNode node, Type type, [NotNullWhen(true)] out object? obj)
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{
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if (type == typeof(GridId))
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{
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if (node.AsString() == "null")
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{
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obj = GridId.Invalid;
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return true;
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}
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var val = node.AsInt();
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if (val >= Grids.Count)
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{
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Logger.ErrorS("map", "Error in map file: found local grid ID '{0}' which does not exist.", val);
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}
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else
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{
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obj = Grids[val].Index;
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return true;
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}
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}
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if (type == typeof(EntityUid))
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{
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if (node.AsString() == "null")
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{
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obj = EntityUid.Invalid;
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return true;
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}
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var val = node.AsInt();
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if (val >= Entities.Count)
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{
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Logger.ErrorS("map", "Error in map file: found local entity UID '{0}' which does not exist.",
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val);
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}
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else
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{
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obj = UidEntityMap[val];
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return true;
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}
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}
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if (typeof(IEntity).IsAssignableFrom(type))
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{
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var val = node.AsInt();
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if (val >= Entities.Count)
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{
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Logger.ErrorS("map", "Error in map file: found local entity UID '{0}' which does not exist.",
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val);
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}
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else
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{
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obj = Entities[val];
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return true;
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}
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}
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obj = null;
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return false;
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}
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public override bool TryTypeToNode(object obj, [NotNullWhen(true)] out YamlNode? node)
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{
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switch (obj)
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{
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case GridId gridId:
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if (!GridIDMap.TryGetValue(gridId, out var gridMapped))
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{
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Logger.WarningS("map", "Cannot write grid ID '{0}', falling back to nullspace.", gridId);
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break;
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}
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else
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{
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node = new YamlScalarNode(gridMapped.ToString(CultureInfo.InvariantCulture));
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return true;
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}
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case EntityUid entityUid:
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if (!EntityUidMap.TryGetValue(entityUid, out var entityUidMapped))
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{
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// Terrible hack to mute this warning on the grids themselves when serializing blueprints.
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if (!IsBlueprintMode || !CurrentWritingEntity!.HasComponent<MapGridComponent>() ||
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CurrentWritingComponent != "Transform")
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{
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Logger.WarningS("map", "Cannot write entity UID '{0}'.", entityUid);
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}
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node = new YamlScalarNode("null");
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return true;
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}
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else
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{
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node = new YamlScalarNode(entityUidMapped.ToString(CultureInfo.InvariantCulture));
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return true;
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}
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case IEntity entity:
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if (!EntityUidMap.TryGetValue(entity.Uid, out var entityMapped))
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{
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Logger.WarningS("map", "Cannot write entity UID '{0}'.", entity.Uid);
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break;
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}
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else
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{
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node = new YamlScalarNode(entityMapped.ToString(CultureInfo.InvariantCulture));
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return true;
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}
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}
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node = null;
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return false;
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}
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// Create custom object serializers that will correctly allow data to be overriden by the map file.
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ObjectSerializer IEntityLoadContext.GetComponentSerializer(string componentName, YamlMappingNode? protoData)
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IComponent IEntityLoadContext.GetComponentData(string componentName,
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IComponent? protoData)
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{
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if (CurrentReadingEntityComponents == null)
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{
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throw new InvalidOperationException();
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}
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var list = new List<YamlMappingNode>();
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var serializationManager = IoCManager.Resolve<ISerializationManager>();
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var factory = IoCManager.Resolve<IComponentFactory>();
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IComponent data = protoData != null
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? serializationManager.CreateCopy(protoData, this)!
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: (IComponent) Activator.CreateInstance(factory.GetRegistration(componentName).Type)!;
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if (CurrentReadingEntityComponents.TryGetValue(componentName, out var mapping))
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{
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list.Add(mapping);
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var mapData = (IDeserializedDefinition) serializationManager.Read(
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factory.GetRegistration(componentName).Type,
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mapping.ToDataNode(), this);
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var newData = serializationManager.PopulateDataDefinition(data, mapData);
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data = (IComponent) newData.RawValue!;
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}
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if (protoData != null)
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{
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list.Add(protoData);
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}
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return YamlObjectSerializer.NewReader(list, this);
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return data;
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}
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public IEnumerable<string> GetExtraComponentTypes()
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@@ -875,34 +819,6 @@ namespace Robust.Server.Maps
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return CurrentReadingEntityComponents!.Keys;
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}
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public override bool IsValueDefault<T>(string field, T value, WithFormat<T> format)
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{
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if (CurrentWritingEntity!.Prototype == null)
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{
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// No prototype, can't be default.
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return false;
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}
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if (!CurrentWritingEntity.Prototype.Components.TryGetValue(CurrentWritingComponent!, out var compData))
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{
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// This component was added mid-game.
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return false;
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}
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var testSer = YamlObjectSerializer.NewReader(compData);
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if (testSer.TryReadDataFieldCached(field, format, out var prototypeVal))
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{
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if (value == null)
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{
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return prototypeVal == null;
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}
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return YamlObjectSerializer.IsSerializedEqual(value, prototypeVal);
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}
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return false;
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}
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private bool IsMapSavable(IEntity entity)
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{
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if (entity.Prototype?.MapSavable == false || !GridIDMap.ContainsKey(entity.Transform.GridID))
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@@ -925,6 +841,173 @@ namespace Robust.Server.Maps
|
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return true;
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}
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public DeserializationResult Read(ISerializationManager serializationManager, ValueDataNode node,
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IDependencyCollection dependencies,
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bool skipHook,
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ISerializationContext? context = null)
|
||||
{
|
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if (node.Value == "null") return new DeserializedValue<GridId>(GridId.Invalid);
|
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|
||||
var val = int.Parse(node.Value);
|
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if (val >= Grids.Count)
|
||||
{
|
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Logger.ErrorS("map", "Error in map file: found local grid ID '{0}' which does not exist.", val);
|
||||
}
|
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else
|
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{
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return new DeserializedValue<GridId>(Grids[val].Index);
|
||||
}
|
||||
|
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return new DeserializedValue<GridId>(GridId.Invalid);
|
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}
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|
||||
ValidationNode ITypeReader<IEntity, ValueDataNode>.Validate(ISerializationManager serializationManager,
|
||||
ValueDataNode node, IDependencyCollection dependencies, ISerializationContext? context)
|
||||
{
|
||||
if (!int.TryParse(node.Value, out var val) || val >= Entities.Count)
|
||||
{
|
||||
return new ErrorNode(node, "Invalid EntityUid", true);
|
||||
}
|
||||
|
||||
return new ValidatedValueNode(node);
|
||||
}
|
||||
|
||||
ValidationNode ITypeReader<EntityUid, ValueDataNode>.Validate(ISerializationManager serializationManager,
|
||||
ValueDataNode node, IDependencyCollection dependencies, ISerializationContext? context)
|
||||
{
|
||||
if (node.Value == "null")
|
||||
{
|
||||
return new ValidatedValueNode(node);
|
||||
}
|
||||
|
||||
if (!int.TryParse(node.Value, out var val) || val >= Entities.Count)
|
||||
{
|
||||
return new ErrorNode(node, "Invalid EntityUid", true);
|
||||
}
|
||||
|
||||
return new ValidatedValueNode(node);
|
||||
}
|
||||
|
||||
ValidationNode ITypeReader<GridId, ValueDataNode>.Validate(ISerializationManager serializationManager,
|
||||
ValueDataNode node, IDependencyCollection dependencies, ISerializationContext? context)
|
||||
{
|
||||
if (node.Value == "null") return new ValidatedValueNode(node);
|
||||
|
||||
if (!int.TryParse(node.Value, out var val) || val >= Grids.Count)
|
||||
{
|
||||
return new ErrorNode(node, "Invalid GridId", true);
|
||||
}
|
||||
|
||||
return new ValidatedValueNode(node);
|
||||
}
|
||||
|
||||
public DataNode Write(ISerializationManager serializationManager, IEntity value, bool alwaysWrite = false,
|
||||
ISerializationContext? context = null)
|
||||
{
|
||||
if (!EntityUidMap.TryGetValue(value.Uid, out var entityMapped))
|
||||
{
|
||||
Logger.WarningS("map", "Cannot write entity UID '{0}'.", value.Uid);
|
||||
return new ValueDataNode("");
|
||||
}
|
||||
else
|
||||
{
|
||||
return new ValueDataNode(entityMapped.ToString(CultureInfo.InvariantCulture));
|
||||
}
|
||||
}
|
||||
|
||||
public DataNode Write(ISerializationManager serializationManager, EntityUid value, bool alwaysWrite = false,
|
||||
ISerializationContext? context = null)
|
||||
{
|
||||
if (!EntityUidMap.TryGetValue(value, out var entityUidMapped))
|
||||
{
|
||||
// Terrible hack to mute this warning on the grids themselves when serializing blueprints.
|
||||
if (!IsBlueprintMode || !CurrentWritingEntity!.HasComponent<MapGridComponent>() ||
|
||||
CurrentWritingComponent != "Transform")
|
||||
{
|
||||
Logger.WarningS("map", "Cannot write entity UID '{0}'.", value);
|
||||
}
|
||||
|
||||
return new ValueDataNode("null");
|
||||
}
|
||||
else
|
||||
{
|
||||
return new ValueDataNode(entityUidMapped.ToString(CultureInfo.InvariantCulture));
|
||||
}
|
||||
}
|
||||
|
||||
public DataNode Write(ISerializationManager serializationManager, GridId value, bool alwaysWrite = false,
|
||||
ISerializationContext? context = null)
|
||||
{
|
||||
if (!GridIDMap.TryGetValue(value, out var gridMapped))
|
||||
{
|
||||
Logger.WarningS("map", "Cannot write grid ID '{0}', falling back to nullspace.", gridMapped);
|
||||
return new ValueDataNode("");
|
||||
}
|
||||
else
|
||||
{
|
||||
return new ValueDataNode(gridMapped.ToString(CultureInfo.InvariantCulture));
|
||||
}
|
||||
}
|
||||
|
||||
DeserializationResult ITypeReader<EntityUid, ValueDataNode>.Read(ISerializationManager serializationManager,
|
||||
ValueDataNode node,
|
||||
IDependencyCollection dependencies,
|
||||
bool skipHook,
|
||||
ISerializationContext? context)
|
||||
{
|
||||
if (node.Value == "null")
|
||||
{
|
||||
return new DeserializedValue<EntityUid>(EntityUid.Invalid);
|
||||
}
|
||||
|
||||
var val = int.Parse(node.Value);
|
||||
if (val >= Entities.Count)
|
||||
{
|
||||
Logger.ErrorS("map", "Error in map file: found local entity UID '{0}' which does not exist.", val);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new DeserializedValue<EntityUid>(UidEntityMap[val]);
|
||||
}
|
||||
|
||||
return new DeserializedValue<EntityUid>(EntityUid.Invalid);
|
||||
}
|
||||
|
||||
DeserializationResult ITypeReader<IEntity, ValueDataNode>.Read(ISerializationManager serializationManager,
|
||||
ValueDataNode node,
|
||||
IDependencyCollection dependencies,
|
||||
bool skipHook,
|
||||
ISerializationContext? context)
|
||||
{
|
||||
var val = int.Parse(node.Value);
|
||||
|
||||
if (val >= Entities.Count)
|
||||
{
|
||||
Logger.ErrorS("map", "Error in map file: found local entity UID '{0}' which does not exist.", val);
|
||||
return null!;
|
||||
}
|
||||
else
|
||||
{
|
||||
return new DeserializedValue<IEntity>(Entities[val]);
|
||||
}
|
||||
}
|
||||
|
||||
[MustUseReturnValue]
|
||||
public GridId Copy(ISerializationManager serializationManager, GridId source, GridId target,
|
||||
bool skipHook,
|
||||
ISerializationContext? context = null)
|
||||
{
|
||||
return new(source.Value);
|
||||
}
|
||||
|
||||
[MustUseReturnValue]
|
||||
public EntityUid Copy(ISerializationManager serializationManager, EntityUid source, EntityUid target,
|
||||
bool skipHook,
|
||||
ISerializationContext? context = null)
|
||||
{
|
||||
return new((int) source);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user