Audio and other misc replay related changes (#3471)

This commit is contained in:
Leon Friedrich
2022-11-22 13:49:59 +13:00
committed by GitHub
parent d87963206c
commit 7b59fbd3ef
19 changed files with 428 additions and 35 deletions

View File

@@ -38,6 +38,9 @@ using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Threading;
using Robust.Shared.Timing;
using Robust.Server.Replays;
using Robust.Shared.Replays;
using Robust.Shared.Players;
namespace Robust.UnitTesting.Server
{
@@ -232,7 +235,11 @@ namespace Robust.UnitTesting.Server
container.Register<IServerNetManager, NetManager>();
// god help you if you actually need to test pvs functions
container.RegisterInstance<IPlayerManager>(new Mock<IPlayerManager>().Object);
container.RegisterInstance<ISharedPlayerManager>(new Mock<ISharedPlayerManager>().Object);
container.RegisterInstance<IServerGameStateManager>(new Mock<IServerGameStateManager>().Object);
container.RegisterInstance<IReplayRecordingManager>(new Mock<IReplayRecordingManager>().Object);
container.RegisterInstance<IServerReplayRecordingManager>(new Mock<IServerReplayRecordingManager>().Object);
container.RegisterInstance<IInternalReplayRecordingManager>(new Mock<IInternalReplayRecordingManager>().Object);
_diFactory?.Invoke(container);
container.BuildGraph();