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https://github.com/space-wizards/RobustToolbox.git
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Removed IEntityManager.SpawnEntityNoMapInit. Every entity spawned into an uninitialized map does not have mapinit ran, so this is useless.
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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@@ -132,14 +132,6 @@ namespace Robust.Server.GameObjects
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return entity;
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}
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/// <inheritdoc />
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public override IEntity SpawnEntityNoMapInit(string? protoName, EntityCoordinates coordinates)
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{
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var newEnt = CreateEntityUninitialized(protoName, coordinates);
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InitializeAndStartEntity((Entity) newEnt);
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return newEnt;
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}
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/// <inheritdoc />
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public List<EntityState>? GetEntityStates(GameTick fromTick, IPlayerSession player)
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{
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