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Removed IEntityManager.SpawnEntityNoMapInit. Every entity spawned into an uninitialized map does not have mapinit ran, so this is useless.
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@@ -212,12 +212,6 @@ namespace Robust.Client.GameObjects
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return entity;
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}
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/// <inheritdoc />
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public override IEntity SpawnEntityNoMapInit(string? protoName, EntityCoordinates coordinates)
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{
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return SpawnEntity(protoName, coordinates);
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}
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protected override EntityUid GenerateEntityUid()
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{
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return new(_nextClientEntityUid++);
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