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@@ -55,7 +55,7 @@ namespace Robust.Client.GameObjects
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foreach (var comp in _treeSystem.GetRenderTrees(currentMap, pvsBounds))
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{
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var bounds = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(comp.Owner.Uid).InvWorldMatrix.TransformBox(pvsBounds);
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var bounds = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(comp.Owner).InvWorldMatrix.TransformBox(pvsBounds);
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comp.SpriteTree.QueryAabb(ref frameTime, (ref float state, in SpriteComponent value) =>
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{
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