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@@ -116,7 +116,7 @@ namespace Robust.Client.GameObjects
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var msg = _networkManager.CreateNetMessage<MsgEntity>();
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msg.Type = EntityMessageType.ComponentMessage;
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msg.EntityUid = entity.Uid;
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msg.EntityUid = entity;
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msg.NetId = netId.Value;
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msg.ComponentMessage = message;
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msg.SourceTick = _gameTiming.CurTick;
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