Fix client not handling player state disconnects.

This commit is contained in:
Pieter-Jan Briers
2019-05-14 11:25:36 +02:00
parent 7323e454e4
commit 70449b9ca2
2 changed files with 4 additions and 2 deletions

View File

@@ -312,6 +312,8 @@ namespace Robust.Server.Player
{
_sessionsLock.ExitWriteLock();
}
Dirty();
}
private void HandleWelcomeMessageReq(MsgServerInfoReq message)