Grid Components Allocate Grids (#2597)

* Deleting a map is now routed through MapComponent deletion.

* Remove map and grid deletions from map networking, just delete the entity if you want to remove the map.

* Moved the chunkSize property of created grids from the networked MapData to the MapGridComponent state.

* Remove unused IMapManager.DefaultMap property.

* Removed MapCreationTick field from MapManager.MapCollection.

* Removed _maps hashset field from MapManager.

* Removed CreatedMaps array from network MapData.

* MapGrid.ParentMapId is now derived from the bound TransformComponent, and isn't required in the MapGrid ctor.
Removed MapGrid.CreatedTick, it can be found on MapGridComponent.CreationTick.

* Remove a bunch of ApplyGameStatePre code duplication.

* Completely refactored CreateGrid.

* Adds AddComponentUninitialized to the ECS system. This allows you to access a component before it is initialized in a using block.

* Use AddComponentUninitialized to allocate a grid after the component is allocated.

* MapLoader now creates the grids after creating the map entities.

* Chunksize and TileSize properties are now actually read out of the map yaml.
TileSize has a public Setter.

* Minor cleanup.

* Moved grid allocation onto the MapGridComponent.

* Final Cleanup.

* Merge Fail.

* Fixed test, grid was getting deleted because it was empty.

* Remove DeletedChunkDatum from grid networking.

* ApplyMapGridState moved from map manager to the MapGridComponent.
This commit is contained in:
Acruid
2022-03-13 18:28:59 -07:00
committed by GitHub
parent 4a4444a1ee
commit 6b9b56ca83
19 changed files with 469 additions and 505 deletions

View File

@@ -5,7 +5,6 @@ using System.Linq;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Utility;
namespace Robust.Shared.Map;
@@ -109,54 +108,22 @@ internal partial class MapManager
return false;
}
public IMapGridInternal CreateBoundGrid(MapId mapId, MapGridComponent gridComponent)
/// <inheritdoc />
public void OnGridAllocated(MapGridComponent gridComponent, MapGrid mapGrid)
{
var mapGrid = CreateUnboundGrid(mapId);
BindGrid(gridComponent, mapGrid);
return mapGrid;
}
public void BindGrid(MapGridComponent gridComponent, MapGrid mapGrid)
{
gridComponent.Grid = mapGrid;
gridComponent.GridIndex = mapGrid.Index;
mapGrid.GridEntityId = gridComponent.Owner;
_grids.Add(mapGrid.Index, mapGrid.GridEntityId);
Logger.InfoS("map", $"Binding grid {mapGrid.Index} to entity {gridComponent.Owner}");
OnGridCreated?.Invoke(mapGrid.ParentMapId, mapGrid.Index);
}
public MapGrid CreateUnboundGrid(MapId mapId)
{
var newGrid = CreateGridImpl(mapId, null, 16, false, default);
Logger.InfoS("map", $"Creating unbound grid {newGrid.Index}");
return (MapGrid) newGrid;
}
public IEnumerable<IMapGrid> GetAllGrids()
{
return EntityManager.EntityQuery<IMapGridComponent>(true).Select(c => c.Grid);
}
public IMapGrid CreateGrid(MapId currentMapId, GridId? gridId = null, ushort chunkSize = 16)
public IMapGrid CreateGrid(MapId currentMapId, GridId? forcedGridId = null, ushort chunkSize = 16)
{
DebugTools.Assert(gridId != GridId.Invalid);
var mapGrid = CreateGridImpl(currentMapId, gridId, chunkSize, true, default);
_grids.Add(mapGrid.Index, mapGrid.GridEntityId);
Logger.InfoS("map", $"Creating new grid {mapGrid.Index}");
EntityManager.InitializeComponents(mapGrid.GridEntityId);
EntityManager.StartComponents(mapGrid.GridEntityId);
OnGridCreated?.Invoke(currentMapId, mapGrid.Index);
return mapGrid;
}
public IMapGrid GetGrid(EntityUid euid)
{
return GetGridComp(euid).Grid;
return CreateGrid(currentMapId, forcedGridId, chunkSize, default);
}
public IMapGrid GetGrid(GridId gridId)
@@ -273,11 +240,6 @@ internal partial class MapManager
OnGridRemoved?.Invoke(mapId, gridId);
}
public GridId NextGridId()
{
return _highestGridId = new GridId(_highestGridId.Value + 1);
}
/// <inheritdoc />
public event EventHandler<TileChangedEventArgs>? TileChanged;
@@ -326,35 +288,46 @@ internal partial class MapManager
EntityManager.EventBus.RaiseLocalEvent(euid, new TileChangedEvent(tileRef, oldTile));
}
protected IMapGrid CreateGrid(MapId currentMapId, GridId gridId, ushort chunkSize, EntityUid euid)
protected MapGrid CreateGrid(MapId currentMapId, GridId? forcedGridId, ushort chunkSize, EntityUid forcedGridEuid)
{
var mapGrid = CreateGridImpl(currentMapId, gridId, chunkSize, true, euid);
_grids.Add(mapGrid.Index, mapGrid.GridEntityId);
Logger.InfoS("map", $"Creating new grid {mapGrid.Index}");
var gridEnt = EntityManager.CreateEntityUninitialized(null, forcedGridEuid);
EntityManager.InitializeComponents(mapGrid.GridEntityId);
EntityManager.StartComponents(mapGrid.GridEntityId);
OnGridCreated?.Invoke(currentMapId, mapGrid.Index);
return mapGrid;
//TODO: Also known as Component.OnAdd ;)
MapGrid grid;
using (var preInit = EntityManager.AddComponentUninitialized<MapGridComponent>(gridEnt))
{
var actualId = GenerateGridId(forcedGridId);
preInit.Comp.GridIndex = actualId; // Required because of MapGrid needing it in ctor
preInit.Comp.AllocMapGrid(chunkSize, 1);
grid = (MapGrid) preInit.Comp.Grid;
}
Logger.DebugS("map", $"Binding new grid {grid.Index} to entity {grid.GridEntityId}");
//TODO: This is a hack to get TransformComponent.MapId working before entity states
//are applied. After they are applied the parent may be different, but the MapId will
//be the same. This causes TransformComponent.ParentUid of a grid to be unsafe to
//use in transform states anytime before the state parent is properly set.
var fallbackParentEuid = GetMapEntityIdOrThrow(currentMapId);
EntityManager.GetComponent<TransformComponent>(gridEnt).AttachParent(fallbackParentEuid);
EntityManager.InitializeComponents(grid.GridEntityId);
EntityManager.StartComponents(grid.GridEntityId);
return grid;
}
protected void InvokeGridChanged(object? sender, GridChangedEventArgs ev)
protected internal static void InvokeGridChanged(MapManager mapManager, IMapGrid mapGrid, IReadOnlyCollection<(Vector2i position, Tile tile)> changedTiles)
{
GridChanged?.Invoke(sender, ev);
var args = new GridModifiedEvent(ev.Grid, ev.Modified);
EntityManager.EventBus.RaiseLocalEvent(ev.Grid.GridEntityId, args);
mapManager.GridChanged?.Invoke(mapManager, new GridChangedEventArgs(mapGrid, changedTiles));
mapManager.EntityManager.EventBus.RaiseLocalEvent(mapGrid.GridEntityId, new GridModifiedEvent(mapGrid, changedTiles));
}
private IMapGridInternal CreateGridImpl(MapId currentMapId, GridId? gridId, ushort chunkSize, bool createEntity,
EntityUid euid)
public GridId GenerateGridId(GridId? forcedGridId)
{
#if DEBUG
DebugTools.Assert(_dbgGuardRunning);
#endif
var actualId = forcedGridId ?? new GridId(_highestGridId.Value + 1);
var actualId = gridId ?? new GridId(_highestGridId.Value + 1);
DebugTools.Assert(actualId != GridId.Invalid);
if(actualId == GridId.Invalid)
throw new InvalidOperationException($"Cannot allocate a grid with an Invalid ID.");
if (GridExists(actualId))
throw new InvalidOperationException($"A grid with ID {actualId} already exists");
@@ -362,49 +335,9 @@ internal partial class MapManager
if (_highestGridId.Value < actualId.Value)
_highestGridId = actualId;
var grid = new MapGrid(this, EntityManager, actualId, chunkSize, currentMapId);
if(forcedGridId is not null) // this function basically just passes forced gridIds through.
Logger.DebugS("map", $"Allocating new GridId {actualId}.");
if (actualId != GridId.Invalid && createEntity) // nullspace default grid is not bound to an entity
{
// the entity may already exist from map deserialization
IMapGridComponent? result = null;
foreach (var comp in EntityManager.EntityQuery<MapGridComponent>(true))
{
if (comp.GridIndex != actualId)
continue;
result = comp;
break;
}
if (result != null)
{
grid.GridEntityId = result.Owner;
((MapGridComponent)result).Grid = grid;
Logger.DebugS("map", $"Rebinding grid {actualId} to entity {grid.GridEntityId}");
}
else
{
var gridEnt = EntityManager.CreateEntityUninitialized(null, euid);
grid.GridEntityId = gridEnt;
Logger.DebugS("map", $"Binding grid {actualId} to entity {grid.GridEntityId}");
var gridComp = EntityManager.AddComponent<MapGridComponent>(gridEnt);
gridComp.GridIndex = grid.Index;
gridComp.Grid = grid;
//TODO: This is a hack to get TransformComponent.MapId working before entity states
//are applied. After they are applied the parent may be different, but the MapId will
//be the same. This causes TransformComponent.ParentUid of a grid to be unsafe to
//use in transform states anytime before the state parent is properly set.
EntityManager.GetComponent<TransformComponent>(gridEnt).AttachParent(GetMapEntityIdOrThrow(currentMapId));
}
}
else
Logger.DebugS("map", $"Skipping entity binding for gridId {actualId}");
return grid;
return actualId;
}
}