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Replace all T : Component constraints with T : IComponent (#4494)
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@@ -1,6 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Prometheus;
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using Robust.Client.GameStates;
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using Robust.Client.Player;
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@@ -86,7 +85,7 @@ namespace Robust.Client.GameObjects
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}
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/// <inheritdoc />
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public override void Dirty(EntityUid uid, Component component, MetaDataComponent? meta = null)
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public override void Dirty(EntityUid uid, IComponent component, MetaDataComponent? meta = null)
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{
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// Client only dirties during prediction
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if (_gameTiming.InPrediction)
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