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Kill NetworkedMapManager (#3516)
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Paul <ritter.paul1@googlemail.com>
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@@ -161,7 +161,7 @@ namespace Robust.UnitTesting.Client.GameStates
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/// </summary>
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private static GameState GameStateFactory(uint from, uint to)
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{
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return new(new GameTick(@from), new GameTick(to), 0, default, default, default, null);
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return new(new GameTick(@from), new GameTick(to), 0, default, default, default);
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}
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/// <summary>
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@@ -63,7 +63,7 @@ namespace Robust.UnitTesting.Shared.GameObjects
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new EntityUid(512),
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new []
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{
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new ComponentChange(0, new MapGridComponentState(16), default)
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new ComponentChange(0, new MapGridComponentState(16, null), default)
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}, default);
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serializer.Serialize(stream, payload);
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