From 6aa4fb95945b9d2ba18585bb17cf2ce479019dc5 Mon Sep 17 00:00:00 2001 From: Centronias Date: Fri, 21 Nov 2025 13:04:20 -0800 Subject: [PATCH] Make SpriteSystem.LayerExists say layer index 0 is valid (#6305) --- Robust.Client/GameObjects/EntitySystems/SpriteSystem.Layer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Robust.Client/GameObjects/EntitySystems/SpriteSystem.Layer.cs b/Robust.Client/GameObjects/EntitySystems/SpriteSystem.Layer.cs index 1134fb33e..9ed7511b4 100644 --- a/Robust.Client/GameObjects/EntitySystems/SpriteSystem.Layer.cs +++ b/Robust.Client/GameObjects/EntitySystems/SpriteSystem.Layer.cs @@ -17,7 +17,7 @@ public sealed partial class SpriteSystem if (!_query.Resolve(sprite.Owner, ref sprite.Comp)) return false; - return index > 0 && index < sprite.Comp.Layers.Count; + return index >= 0 && index < sprite.Comp.Layers.Count; } public bool TryGetLayer(