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Make the "softness" of soft shadows adjustible per-light. (#1454)
Note: Thanks to the nature of YAML properties in RobustToolbox, this commit is only an API blocker if the Softness property is directly manipulated from code, which is unlikely.
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@@ -13,7 +13,7 @@ highp float createOcclusion(highp vec2 diff)
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// Change soft shadow size based on distance from primary occluder.
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highp float distRatio = (ourDist - occlDist.x) / occlDist.x / 2.0;
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perpendicular *= distRatio;
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perpendicular *= distRatio * lightSoftness;
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// Totally not hacky PCF on top of VSM.
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highp float occlusion = smoothstep(0.1, 1.0, ChebyshevUpperBound(occlDist, ourDist));
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@@ -13,6 +13,7 @@ uniform highp vec4 lightColor;
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uniform highp vec2 lightCenter;
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uniform highp float lightRange;
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uniform highp float lightPower;
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uniform highp float lightSoftness;
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uniform highp float lightIndex;
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uniform sampler2D shadowMap;
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