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Adds method to Controls.ItemList which updates the item list without erasing contents (#5425)
* Add algorithm from ss14#30292 to ItemList, for use in other UIs * Add overload for common case of comparing items by their text label
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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@@ -176,6 +176,71 @@ namespace Robust.Client.UserInterface.Controls
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_scrollBar.MoveToEnd();
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}
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/// <summary>
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/// Replace the current list of items with the items in newItems.
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/// newItems should be in the order which they should appear in the list,
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/// and items are considered equal if the Item text is equal in each item.
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///
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/// Provided the existing items have not been re-ordered relative to each
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/// other, any items which already exist in the list are not destroyed,
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/// which maintains consistency of scrollbars, selected items, etc.
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/// </summary>
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/// <param name="newItems">The list of items to update this list to</param>
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public void SetItems(List<Item> newItems)
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{
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SetItems(newItems, (a,b) => string.Compare(a.Text, b.Text));
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}
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/// <inheritdoc />
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/// <summary>
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/// This variant allows for a custom equality operator to compare items, when
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/// comparing the Item text is not desired.
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/// </summary>
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/// <param name="itemCmp">Comparison function to compare existing to new items.</param>
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public void SetItems(List<Item> newItems, Comparison<Item> itemCmp)
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{
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// Walk through the existing items in this list and in newItems
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// in parallel to synchronize our items with those in newItems.
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int i = this.Count - 1;
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int j = newItems.Count - 1;
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while(i >= 0 && j >= 0)
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{
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var cmpResult = itemCmp(this[i], newItems[j]);
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if (cmpResult == 0)
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{
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// This item exists in both our list and `newItems`. Nothing to do.
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i--;
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j--;
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}
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else if (cmpResult > 0)
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{
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// Item exists in our list, but not in `newItems`. Remove it.
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RemoveAt(i);
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i--;
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}
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else if (cmpResult < 0)
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{
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// A new entry which doesn't exist in our list. Insert it.
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Insert(i + 1, newItems[j]);
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j--;
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}
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}
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// Any remaining items in our list don't exist in `newItems` so remove them
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while (i >= 0)
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{
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RemoveAt(i);
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i--;
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}
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// And finally, any remaining items in `newItems` don't exist in our list. Create them.
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while (j >= 0)
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{
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Insert(0, newItems[j]);
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j--;
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}
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}
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// Without this attribute, this would compile into a property called "Item", causing problems with the Item class.
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[System.Runtime.CompilerServices.IndexerName("IndexItem")]
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public Item this[int index]
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