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Expose more state/tick logic to content (#3474)
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@@ -12,6 +12,8 @@ namespace Robust.UnitTesting
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public GameControllerOptions Options { get; } = new();
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public bool ContentStart { get; set; }
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public event Action<FrameEventArgs>? ContentEntityTickUpdate;
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public void Shutdown(string? reason = null)
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{
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}
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