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Initial macOS WebView support
This is a gigantic kerfuffle because Chromium expects a very specific directory & app bundle layout. Have to change a bunch of resource loading code to account for content development being launched from an app bundle, and also had to make automatic MSBuild tooling & a python script to generate such an app bundle
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@@ -1,6 +1,7 @@
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using System;
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using Robust.Client;
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using Robust.Client.Input;
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using Robust.Shared;
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using Robust.Shared.Log;
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using Robust.Shared.Timing;
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@@ -11,6 +12,7 @@ namespace Robust.UnitTesting
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public InitialLaunchState LaunchState { get; } = new(false, null, null, null);
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public GameControllerOptions Options { get; } = new();
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public bool ContentStart { get; set; }
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public StartType StartTypeValue => ContentStart ? StartType.Content : StartType.Engine;
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public event Action<FrameEventArgs>? TickUpdateOverride { add { } remove { } }
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