diff --git a/Robust.Shared/GameObjects/EntitySystem.Proxy.cs b/Robust.Shared/GameObjects/EntitySystem.Proxy.cs index 3a543b945..254b6d34d 100644 --- a/Robust.Shared/GameObjects/EntitySystem.Proxy.cs +++ b/Robust.Shared/GameObjects/EntitySystem.Proxy.cs @@ -186,7 +186,7 @@ public partial class EntitySystem /// Marks an entity as dirty. /// [MethodImpl(MethodImplOptions.AggressiveInlining)] - protected void Dirty(EntityUid uid, MetaDataComponent? meta = null) + protected void DirtyEntity(EntityUid uid, MetaDataComponent? meta = null) { EntityManager.DirtyEntity(uid, meta); } @@ -296,7 +296,7 @@ public partial class EntitySystem if (!Exists(uid)) return false; - Dirty(uid); + DirtyEntity(uid); return true; } diff --git a/Robust.Shared/GameObjects/Systems/MetaDataSystem.cs b/Robust.Shared/GameObjects/Systems/MetaDataSystem.cs index 33157edb4..6b131d6b2 100644 --- a/Robust.Shared/GameObjects/Systems/MetaDataSystem.cs +++ b/Robust.Shared/GameObjects/Systems/MetaDataSystem.cs @@ -48,7 +48,7 @@ public abstract class MetaDataSystem : EntitySystem return; metadata._entityName = value; - Dirty(uid, metadata); + Dirty(uid, metadata, metadata); } public void SetEntityDescription(EntityUid uid, string value, MetaDataComponent? metadata = null) @@ -57,7 +57,7 @@ public abstract class MetaDataSystem : EntitySystem return; metadata._entityDescription = value; - Dirty(uid, metadata); + Dirty(uid, metadata, metadata); } internal void SetEntityPrototype(EntityUid uid, EntityPrototype? value, MetaDataComponent? metadata = null) @@ -100,7 +100,7 @@ public abstract class MetaDataSystem : EntitySystem RaiseLocalEvent(uid, ref ev); } - Dirty(uid, metadata); + Dirty(uid, metadata, metadata); } ///