Map Pausing Fixes (#2520)

This commit is contained in:
Acruid
2022-02-12 15:54:03 +11:00
committed by GitHub
parent b540f04a7a
commit 5a28c16cae
16 changed files with 484 additions and 142 deletions
@@ -207,7 +207,7 @@ namespace Robust.UnitTesting.Server
container.Register<IIslandManager, IslandManager>();
container.Register<IManifoldManager, CollisionManager>();
container.Register<IMapManagerInternal, MapManager>();
container.RegisterInstance<IPauseManager>(new Mock<IPauseManager>().Object); // TODO: get timing working similar to RobustIntegrationTest
container.Register<IPauseManager, MapManager>();
container.Register<IPhysicsManager, PhysicsManager>();
_diFactory?.Invoke(container);
+51 -48
View File
@@ -8,44 +8,37 @@ using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Broadphase;
using MapGrid = Robust.Shared.Map.MapGrid;
using Robust.UnitTesting.Server;
namespace Robust.UnitTesting.Shared.Map
{
[TestFixture, TestOf(typeof(MapGrid))]
sealed class MapGrid_Tests : RobustUnitTest
sealed class MapGrid_Tests
{
protected override void OverrideIoC()
private static ISimulation SimulationFactory()
{
base.OverrideIoC();
var sim = RobustServerSimulation
.NewSimulation()
.InitializeInstance();
var mock = new Mock<IEntitySystemManager>();
var broady = new BroadPhaseSystem();
var physics = new PhysicsSystem();
mock.Setup(m => m.GetEntitySystem<SharedBroadphaseSystem>()).Returns(broady);
mock.Setup(m => m.GetEntitySystem<SharedPhysicsSystem>()).Returns(physics);
IoCManager.RegisterInstance<IEntitySystemManager>(mock.Object, true);
}
[OneTimeSetUp]
public void Setup()
{
IoCManager.Resolve<IComponentFactory>().GenerateNetIds();
return sim;
}
[Test]
public void GetTileRefCoords()
{
var grid = MapGridFactory(new GridId(1));
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
var grid = (IMapGridInternal)mapMan.CreateGrid(mapId, null, 8);
grid.SetTile(new Vector2i(-9, -1), new Tile(1, 2));
var result = grid.GetTileRef(new Vector2i(-9, -1));
Assert.That(grid.ChunkCount, Is.EqualTo(1));
Assert.That(grid.GetMapChunks().Keys.ToList()[0], Is.EqualTo(new Vector2i(-2, -1)));
Assert.That(result, Is.EqualTo(new TileRef(new MapId(5), new GridId(1), new Vector2i(-9,-1), new Tile(1, 2))));
Assert.That(result, Is.EqualTo(new TileRef(mapId, grid.Index, new Vector2i(-9,-1), new Tile(1, 2))));
}
/// <summary>
@@ -54,7 +47,11 @@ namespace Robust.UnitTesting.Shared.Map
[Test]
public void BoundsExpansion()
{
var grid = MapGridFactory(new GridId(1));
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
var grid = (IMapGridInternal)mapMan.CreateGrid(mapId, null, 8);
grid.WorldPosition = new Vector2(3, 5);
grid.SetTile(new Vector2i(-1, -2), new Tile(1));
grid.SetTile(new Vector2i(1, 2), new Tile(1));
@@ -74,7 +71,11 @@ namespace Robust.UnitTesting.Shared.Map
[Test]
public void BoundsContract()
{
var grid = MapGridFactory(new GridId(1));
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
var grid = (IMapGridInternal)mapMan.CreateGrid(mapId, null, 8);
grid.WorldPosition = new Vector2(3, 5);
grid.SetTile(new Vector2i(-1, -2), new Tile(1));
grid.SetTile(new Vector2i(1, 2), new Tile(1));
@@ -93,7 +94,10 @@ namespace Robust.UnitTesting.Shared.Map
[Test]
public void GridTileToChunkIndices()
{
var grid = MapGridFactory(new GridId(1));
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
var grid = (IMapGridInternal)mapMan.CreateGrid(mapId, null, 8);
var result = grid.GridTileToChunkIndices(new Vector2i(-9, -1));
@@ -106,7 +110,10 @@ namespace Robust.UnitTesting.Shared.Map
[Test]
public void ToLocalCentered()
{
var grid = MapGridFactory(new GridId(1));
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
var grid = (IMapGridInternal)mapMan.CreateGrid(mapId, null, 8);
var result = grid.GridTileToLocal(new Vector2i(0, 0)).Position;
@@ -117,7 +124,10 @@ namespace Robust.UnitTesting.Shared.Map
[Test]
public void TryGetTileRefNoTile()
{
var grid = MapGridFactory(new GridId(1));
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
var grid = (IMapGridInternal)mapMan.CreateGrid(mapId, null, 8);
var foundTile = grid.TryGetTileRef(new Vector2i(-9, -1), out var tileRef);
@@ -129,7 +139,11 @@ namespace Robust.UnitTesting.Shared.Map
[Test]
public void TryGetTileRefTileExists()
{
var grid = MapGridFactory(new GridId(1));
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
var grid = (IMapGridInternal)mapMan.CreateGrid(mapId, null, 8);
grid.SetTile(new Vector2i(-9, -1), new Tile(1, 2));
var foundTile = grid.TryGetTileRef(new Vector2i(-9, -1), out var tileRef);
@@ -137,13 +151,17 @@ namespace Robust.UnitTesting.Shared.Map
Assert.That(foundTile, Is.True);
Assert.That(grid.ChunkCount, Is.EqualTo(1));
Assert.That(grid.GetMapChunks().Keys.ToList()[0], Is.EqualTo(new Vector2i(-2, -1)));
Assert.That(tileRef, Is.EqualTo(new TileRef(new MapId(5), new GridId(1), new Vector2i(-9, -1), new Tile(1, 2))));
Assert.That(tileRef, Is.EqualTo(new TileRef(mapId, grid.Index, new Vector2i(-9, -1), new Tile(1, 2))));
}
[Test]
public void PointCollidesWithGrid()
{
var grid = MapGridFactory(new GridId(1));
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
var grid = (IMapGridInternal)mapMan.CreateGrid(mapId, null, 8);
grid.SetTile(new Vector2i(19, 23), new Tile(1));
var result = grid.CollidesWithGrid(new Vector2i(19, 23));
@@ -154,31 +172,16 @@ namespace Robust.UnitTesting.Shared.Map
[Test]
public void PointNotCollideWithGrid()
{
var grid = MapGridFactory(new GridId(1));
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
var grid = (IMapGridInternal)mapMan.CreateGrid(mapId, null, 8);
grid.SetTile(new Vector2i(19, 23), new Tile(1));
var result = grid.CollidesWithGrid(new Vector2i(19, 24));
Assert.That(result, Is.False);
}
private static IMapGridInternal MapGridFactory(GridId id)
{
var mapId = new MapId(5);
var mapMan = IoCManager.Resolve<IMapManager>();
if(mapMan.MapExists(mapId))
mapMan.DeleteMap(mapId);
mapMan.CreateMap(mapId);
if(mapMan.GridExists(id))
mapMan.DeleteGrid(id);
var newGrid = mapMan.CreateGrid(mapId, id, 8);
newGrid.WorldPosition = new Vector2(3, 5);
return (IMapGridInternal)newGrid;
}
}
}
@@ -0,0 +1,272 @@
using System;
using System.Linq;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.UnitTesting.Server;
// ReSharper disable AccessToStaticMemberViaDerivedType
namespace Robust.UnitTesting.Shared.Map;
[TestFixture]
internal sealed class MapPauseTests
{
private static ISimulation SimulationFactory()
{
var sim = RobustServerSimulation
.NewSimulation()
.RegisterComponents(factory => factory.RegisterClass<IgnorePauseComponent>())
.InitializeInstance();
return sim;
}
/// <summary>
/// When an entity is on a paused map, it does not get returned by an EntityQuery.
/// </summary>
[Test]
public void Paused_NotIncluded_NotInQuery()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var mapId = mapMan.CreateMap();
mapMan.SetMapPaused(mapId, true);
entMan.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
var query = entMan.EntityQuery<TransformComponent>(false).ToList();
// 0 ents, map and the spawned one are not returned
Assert.That(query.Count, Is.EqualTo(0));
}
/// <summary>
/// When an entity is on an unpaused map, it is returned by an EntityQuery.
/// </summary>
[Test]
public void UnPaused_NotIncluded_InQuery()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var mapId = mapMan.CreateMap();
mapMan.SetMapPaused(mapId, false);
var newEnt = entMan.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
var query = entMan.EntityQuery<TransformComponent>(false).ToList();
// 2 ents, map and the spawned one
Assert.That(query.Count, Is.EqualTo(2));
}
/// <summary>
/// When an entity is on a paused map, it is get returned by an EntityQuery when included.
/// </summary>
[Test]
public void Paused_Included_InQuery()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var mapId = mapMan.CreateMap();
mapMan.SetMapPaused(mapId, true);
entMan.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
var query = entMan.EntityQuery<TransformComponent>(true).ToList();
// 2 ents, map and the spawned one are returned because includePaused
Assert.That(query.Count, Is.EqualTo(2));
}
/// <summary>
/// A new child entity added to a paused map will be created paused.
/// </summary>
[Test]
public void Paused_AddEntity_IsPaused()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var mapId = mapMan.CreateMap();
mapMan.SetMapPaused(mapId, true);
var newEnt = entMan.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
var metaData = entMan.GetComponent<MetaDataComponent>(newEnt);
Assert.That(metaData.EntityPaused, Is.True);
}
/// <summary>
/// A new child entity added to an unpaused map will be created unpaused.
/// </summary>
[Test]
public void UnPaused_AddEntity_IsNotPaused()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var mapId = mapMan.CreateMap();
mapMan.SetMapPaused(mapId, false);
var newEnt = entMan.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
var metaData = entMan.GetComponent<MetaDataComponent>(newEnt);
Assert.That(metaData.EntityPaused, Is.False);
}
/// <summary>
/// When a new grid is added to a paused map, the grid becomes paused.
/// </summary>
[Test]
public void Paused_AddGrid_GridPaused()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var mapId = mapMan.CreateMap();
mapMan.SetMapPaused(mapId, true);
// act
var newGrid = mapMan.CreateGrid(mapId);
// assert
Assert.That(mapMan.IsMapPaused(mapId), Is.True);
Assert.That(mapMan.IsGridPaused(newGrid.GridEntityId), Is.True);
var metaData = entMan.GetComponent<MetaDataComponent>(newGrid.GridEntityId);
Assert.That(metaData.EntityPaused, Is.True);
}
/// <summary>
/// When a tree of entities are teleported from a paused map
/// to an unpaused map, all of the entities in the tree are unpaused.
/// </summary>
[Test]
public void Paused_TeleportBetweenMaps_Unpaused()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var map1 = mapMan.CreateMap();
mapMan.SetMapPaused(map1, true);
var newEnt = entMan.SpawnEntity(null, new MapCoordinates(0, 0, map1));
var xform = entMan.GetComponent<TransformComponent>(newEnt);
var map2 = mapMan.CreateMap();
mapMan.SetMapPaused(map2, false);
// Act
xform.ParentUid = mapMan.GetMapEntityId(map2);
var metaData = entMan.GetComponent<MetaDataComponent>(newEnt);
Assert.That(metaData.EntityPaused, Is.False);
}
/// <summary>
/// When a tree of entities are teleported from an unpaused map
/// to a paused map, all of the entitites in the tree are paused.
/// </summary>
[Test]
public void Unpaused_TeleportBetweenMaps_IsPaused()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var map1 = mapMan.CreateMap();
mapMan.SetMapPaused(map1, false);
var newEnt = entMan.SpawnEntity(null, new MapCoordinates(0, 0, map1));
var xform = entMan.GetComponent<TransformComponent>(newEnt);
var map2 = mapMan.CreateMap();
mapMan.SetMapPaused(map2, true);
// Act
xform.ParentUid = mapMan.GetMapEntityId(map2);
var metaData = entMan.GetComponent<MetaDataComponent>(newEnt);
Assert.That(metaData.EntityPaused, Is.True);
}
/// <summary>
/// When a paused map is unpaused, all of the entities on the map are unpaused.
/// </summary>
[Test]
public void Paused_UnpauseMap_UnpausedEntities()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
mapMan.SetMapPaused(mapId, true);
var newEnt = entMan.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
mapMan.SetMapPaused(mapId, false);
var metaData = entMan.GetComponent<MetaDataComponent>(newEnt);
Assert.That(metaData.EntityPaused, Is.False);
}
/// <summary>
/// When an unpaused map is paused, all of the entities on the map are paused.
/// </summary>
[Test]
public void Unpaused_PauseMap_PausedEntities()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
mapMan.SetMapPaused(mapId, false);
var newEnt = entMan.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
mapMan.SetMapPaused(mapId, true);
var metaData = entMan.GetComponent<MetaDataComponent>(newEnt);
Assert.That(metaData.EntityPaused, Is.True);
}
/// <summary>
/// An entity that has set IgnorePause will not be paused when the map is paused.
/// </summary>
[Test]
public void IgnorePause_PauseMap_NotPaused()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
var mapId = mapMan.CreateMap();
mapMan.SetMapPaused(mapId, false);
var newEnt = entMan.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
entMan.AddComponent<IgnorePauseComponent>(newEnt);
mapMan.SetMapPaused(mapId, true);
var metaData = entMan.GetComponent<MetaDataComponent>(newEnt);
Assert.That(metaData.EntityPaused, Is.False);
}
}