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Defer MoveEvent out of TransformComponent.HandleComponentState (#1453)
* Defer MoveEvent out of TransformComponent.HandleComponentState * Imports * Make the update loop more readable and call ToArray * Fix tests * Fix tests HALLELUJAH
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@@ -1,10 +1,10 @@
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using System.IO;
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using Moq;
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using NUnit.Framework;
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using Robust.Client.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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@@ -35,6 +35,17 @@ namespace Robust.UnitTesting.Client.GameObjects.Components
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private MapId MapB;
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private IMapGrid GridB = default!;
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protected override void OverrideIoC()
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{
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base.OverrideIoC();
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var mock = new Mock<IEntitySystemManager>();
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var system = new SharedTransformSystem();
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mock.Setup(m => m.GetEntitySystem<SharedTransformSystem>()).Returns(system);
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IoCManager.RegisterInstance<IEntitySystemManager>(mock.Object, true);
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}
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[OneTimeSetUp]
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public void Setup()
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{
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