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Defer MoveEvent out of TransformComponent.HandleComponentState (#1453)
* Defer MoveEvent out of TransformComponent.HandleComponentState * Imports * Make the update loop more readable and call ToArray * Fix tests * Fix tests HALLELUJAH
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@@ -16,7 +16,7 @@ namespace Robust.Client.GameObjects.EntitySystems
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/// Handles interpolation of transform positions.
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/// </summary>
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[UsedImplicitly]
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internal sealed class TransformSystem : EntitySystem
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internal sealed class TransformSystem : SharedTransformSystem
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{
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// Max distance per tick how far an entity can move before it is considered teleporting.
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// TODO: Make these values somehow dependent on server TPS.
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