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Fix GameController exception logging memory leak in tests.
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@@ -828,7 +828,10 @@ namespace Robust.UnitTesting
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client.OverrideMainLoop(GameLoop);
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client.ContentStart = Options?.ContentStart ?? false;
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client.StartupSystemSplash(clientOptions, () => new TestLogHandler(cfg, "CLIENT"));
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client.StartupSystemSplash(
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clientOptions,
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() => new TestLogHandler(cfg, "CLIENT"),
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globalExceptionLog: false);
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client.StartupContinue(GameController.DisplayMode.Headless);
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GameLoop.RunInit();
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