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Replay recording API improvements. (#4193)
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@@ -84,7 +84,7 @@ namespace Robust.Client
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[Dependency] private readonly NetworkResourceManager _netResMan = default!;
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[Dependency] private readonly IReplayLoadManager _replayLoader = default!;
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[Dependency] private readonly IReplayPlaybackManager _replayPlayback = default!;
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[Dependency] private readonly IReplayRecordingManager _replayRecording = default!;
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[Dependency] private readonly IReplayRecordingManagerInternal _replayRecording = default!;
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private IWebViewManagerHook? _webViewHook;
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@@ -766,6 +766,8 @@ namespace Robust.Client
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internal void CleanupGameThread()
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{
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_replayRecording.Shutdown();
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_modLoader.Shutdown();
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// CEF specifically makes a massive silent stink of it if we don't shut it down from the correct thread.
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