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Removed GridCoordinates.ConvertToGrid because it is completely pointless.
Removed GridCoordinates.ToWorld in preparation for removing Map Default Grids.
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@@ -267,7 +267,7 @@ namespace Robust.Client.GameObjects
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{
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//Calculate delta p due to radial velocity
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var positionRelativeToEmitter =
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Coordinates.ToWorld(_mapManager).Position - EmitterCoordinates.ToWorld(_mapManager).Position;
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Coordinates.ToMapPos(_mapManager) - EmitterCoordinates.ToMapPos(_mapManager);
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var deltaRadial = RadialVelocity * frameTime;
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deltaPosition = positionRelativeToEmitter * (deltaRadial / positionRelativeToEmitter.Length);
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@@ -371,7 +371,7 @@ namespace Robust.Client.GameObjects
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}
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worldHandle.SetTransform(
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effect.Coordinates.ToWorld(_mapManager).Position,
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effect.Coordinates.ToMapPos(_mapManager),
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new Angle(-effect.Rotation), effect.Size);
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var effectSprite = effect.EffectSprite;
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worldHandle.DrawTexture(effectSprite,
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