Removed GridCoordinates.ConvertToGrid because it is completely pointless.

Removed GridCoordinates.ToWorld in preparation for removing Map Default Grids.
This commit is contained in:
Acruid
2020-01-25 01:37:37 -08:00
parent 42932b3ff6
commit 4eb29a9e80
13 changed files with 110 additions and 69 deletions
@@ -267,7 +267,7 @@ namespace Robust.Client.GameObjects
{
//Calculate delta p due to radial velocity
var positionRelativeToEmitter =
Coordinates.ToWorld(_mapManager).Position - EmitterCoordinates.ToWorld(_mapManager).Position;
Coordinates.ToMapPos(_mapManager) - EmitterCoordinates.ToMapPos(_mapManager);
var deltaRadial = RadialVelocity * frameTime;
deltaPosition = positionRelativeToEmitter * (deltaRadial / positionRelativeToEmitter.Length);
@@ -371,7 +371,7 @@ namespace Robust.Client.GameObjects
}
worldHandle.SetTransform(
effect.Coordinates.ToWorld(_mapManager).Position,
effect.Coordinates.ToMapPos(_mapManager),
new Angle(-effect.Rotation), effect.Size);
var effectSprite = effect.EffectSprite;
worldHandle.DrawTexture(effectSprite,