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Source generate NeedsUpdate and NeedsFrameUpdate for entity systems
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@@ -5,7 +5,7 @@ using Robust.Shared.Debugging;
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namespace Robust.Server.Debugging;
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[UsedImplicitly]
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internal sealed class DebugRayDrawingSystem : SharedDebugRayDrawingSystem
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internal sealed partial class DebugRayDrawingSystem : SharedDebugRayDrawingSystem
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{
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#if DEBUG
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protected override void ReceiveLocalRayAtMainThread(DebugRayData data)
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