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Change capitalization of PVS to Pvs (#4139)
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@@ -6,7 +6,7 @@ namespace Robust.Server.GameObjects;
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public sealed class ServerMetaDataSystem : MetaDataSystem
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{
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[Dependency] private readonly PVSSystem _pvsSystem = default!;
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[Dependency] private readonly PvsSystem _pvsSystem = default!;
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public override void Initialize()
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{
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@@ -60,7 +60,7 @@ public sealed class ServerMetaDataSystem : MetaDataSystem
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/// <summary>
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/// If a new player gets attached to an entity, this will ensure that the player receives session-restricted
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/// component states by dirtying any restricted components.
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/// component states by dirtying any restricted components.
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/// </summary>
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private void OnActorPlayerAttach(EntityUid uid, MetaDataComponent meta, PlayerAttachedEvent args)
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{
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