diff --git a/RELEASE-NOTES.md b/RELEASE-NOTES.md
index 22ce9a927..c70525218 100644
--- a/RELEASE-NOTES.md
+++ b/RELEASE-NOTES.md
@@ -35,7 +35,7 @@ END TEMPLATE-->
### Breaking changes
-*None yet*
+* Reversed an undocumented breaking change from `v267.3.0`: entity spawning with a `MapCoordinates` now takes the rotation as relative to the map again instead of relative to the grid the entity was attached to.
### New features
diff --git a/Robust.Shared/GameObjects/EntityManager.cs b/Robust.Shared/GameObjects/EntityManager.cs
index 349e648fc..4c8e1d5e8 100644
--- a/Robust.Shared/GameObjects/EntityManager.cs
+++ b/Robust.Shared/GameObjects/EntityManager.cs
@@ -366,7 +366,8 @@ namespace Robust.Shared.GameObjects
&& meta.EntityLifeStage < EntityLifeStage.Terminating)
{
coords = new EntityCoordinates(gridUid, _mapSystem.WorldToLocal(gridUid, grid, coordinates.Position));
- _xforms.SetCoordinates(newEntity, transform, coords, rotation, unanchor: false);
+ var relativeRotation = rotation - _xforms.GetWorldRotation(gridUid);
+ _xforms.SetCoordinates(newEntity, transform, coords, relativeRotation, unanchor: false);
}
else
{
diff --git a/Robust.Shared/GameObjects/IEntityManager.cs b/Robust.Shared/GameObjects/IEntityManager.cs
index c24308bc1..d0763cf1b 100644
--- a/Robust.Shared/GameObjects/IEntityManager.cs
+++ b/Robust.Shared/GameObjects/IEntityManager.cs
@@ -104,7 +104,7 @@ namespace Robust.Shared.GameObjects
/// Name of the to spawn.
/// Coordinates to place the newly spawned entity.
/// Overrides to add or remove components that differ from the prototype.
- /// Local rotation to set the newly spawned entity to.
+ /// World rotation to set the newly spawned entity to.
/// A new uninitialized entity.
/// If there is a grid at the , the entity will be parented to the grid.
/// Otherwise, it will be parented to the map.