ftl hot reloading (#5874)

* sloth is so going to kill me

* the voices in my head told me to do this

* Register ILocalizationManagerInternal on client

* Avoid breaking change

* Cleanup

* Release notes
This commit is contained in:
Milon
2025-04-26 14:38:56 +02:00
committed by GitHub
parent addd8b5bdd
commit 3bbe0e7f44
17 changed files with 85 additions and 15 deletions

View File

@@ -331,6 +331,7 @@ namespace Robust.Server
// TODO: solve this properly.
_serializer.Initialize();
_loc.Initialize();
_loc.AddLoadedToStringSerializer(_stringSerializer);
//IoCManager.Resolve<IMapLoader>().LoadedMapData +=

View File

@@ -0,0 +1,8 @@
using Robust.Shared.Localization;
namespace Robust.Server.Localization;
internal sealed class ServerLocalizationManager : LocalizationManager, ILocalizationManager
{
void ILocalizationManager.Initialize() => Initialize();
}

View File

@@ -4,6 +4,7 @@ using Robust.Server.Console;
using Robust.Server.DataMetrics;
using Robust.Server.GameObjects;
using Robust.Server.GameStates;
using Robust.Server.Localization;
using Robust.Server.Placement;
using Robust.Server.Player;
using Robust.Server.Prototypes;
@@ -21,6 +22,7 @@ using Robust.Shared.Console;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Player;
@@ -97,7 +99,9 @@ namespace Robust.Server
deps.Register<NetworkResourceManager>();
deps.Register<IHttpClientHolder, HttpClientHolder>();
deps.Register<UploadedContentManager>();
deps.Register<IHWId, DummyHWId>();
deps.Register<IHWId, DummyHWId>();
deps.Register<ILocalizationManager, ServerLocalizationManager>();
deps.Register<ILocalizationManagerInternal, ServerLocalizationManager>();
}
}
}