diff --git a/Lidgren.Network/Lidgren.Network b/Lidgren.Network/Lidgren.Network index 9ba5bc34b..13bd6f1ad 160000 --- a/Lidgren.Network/Lidgren.Network +++ b/Lidgren.Network/Lidgren.Network @@ -1 +1 @@ -Subproject commit 9ba5bc34b7b00dc126dee34e825dbd58c44aebaf +Subproject commit 13bd6f1ad25d6b5652ee00b18be7a51f21d3b9e8 diff --git a/RELEASE-NOTES.md b/RELEASE-NOTES.md index fe80cc17b..cb3aa27b1 100644 --- a/RELEASE-NOTES.md +++ b/RELEASE-NOTES.md @@ -15,7 +15,7 @@ Template for new versions: ### Bugfixes -* Made entity deletion more resilient against exceptions. Should fix several bugs. +*None yet* ### Other @@ -27,6 +27,27 @@ Template for new versions: --> +## Master + +### Breaking changes + +*None yet* + +### New features + +* Fixes for compiling & running on .NET 7. You'll still have to edit a bunch of project files to enable this though. + +### Bugfixes + +*None yet* + +### Other + +*None yet* + +### Internal + +*None yet* ## 0.62.1.0 @@ -102,7 +123,7 @@ Template for new versions: ### Internal -* Removed redundant grid-init physics logic +* Removed redundant grid-init physics logic * Modified garbage collection for entity spawning profiling. ## 0.59.0.0 diff --git a/Robust.Shared/ContentPack/Sandbox.yml b/Robust.Shared/ContentPack/Sandbox.yml index 50589d4b0..2d74fbb83 100644 --- a/Robust.Shared/ContentPack/Sandbox.yml +++ b/Robust.Shared/ContentPack/Sandbox.yml @@ -465,6 +465,7 @@ Types: AsyncVoidMethodBuilder: { All: True } CallerArgumentExpressionAttribute: { All: True } CompilationRelaxationsAttribute: { All: True } + CompilerFeatureRequiredAttribute: { All: True } CompilerGeneratedAttribute: { All: True } DefaultInterpolatedStringHandler: { All: True } ExtensionAttribute: { All: True } diff --git a/Robust.Shared/Physics/Collision/DistanceProxy.cs b/Robust.Shared/Physics/Collision/DistanceProxy.cs index f48281d22..7e57df186 100644 --- a/Robust.Shared/Physics/Collision/DistanceProxy.cs +++ b/Robust.Shared/Physics/Collision/DistanceProxy.cs @@ -192,7 +192,7 @@ namespace Robust.Shared.Physics.Collision public Vector2 WB; } - internal ref struct Simplex + internal struct Simplex { // Made it a class from a struct as it seemed silly to be a struct considering it's being mutated constantly.