mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
Audio rework unrevert + audio packaging (#4555)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
This commit is contained in:
@@ -0,0 +1,83 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.AudioLoading;
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using Robust.Shared.Serialization;
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using YamlDotNet.Core;
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using YamlDotNet.RepresentationModel;
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namespace Robust.Packaging.AssetProcessing.Passes;
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/// <summary>
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/// Strips out audio files and writes them to a metadata .yml
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/// Used for server packaging to avoid bundling entire audio files on the server.
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/// </summary>
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public sealed class AssetPassAudioMetadata : AssetPass
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{
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private readonly List<AudioMetadataPrototype> _audioMetadata = new();
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private readonly string _metadataPath;
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public AssetPassAudioMetadata(string metadataPath = "Prototypes/_audio_metadata.yml")
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{
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_metadataPath = metadataPath;
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}
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protected override AssetFileAcceptResult AcceptFile(AssetFile file)
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{
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if (!AudioLoader.IsLoadableAudioFile(file.Path))
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return AssetFileAcceptResult.Pass;
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using var stream = file.Open();
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var metadata = AudioLoader.LoadAudioMetadata(stream, file.Path);
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lock (_audioMetadata)
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{
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_audioMetadata.Add(new AudioMetadataPrototype()
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{
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ID = "/" + file.Path,
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Length = metadata.Length,
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});
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}
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return AssetFileAcceptResult.Consumed;
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}
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[SuppressMessage("ReSharper", "InconsistentlySynchronizedField")]
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protected override void AcceptFinished()
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{
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if (_audioMetadata.Count == 0)
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{
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Logger?.Debug("Have no audio metadata, not writing anything");
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return;
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}
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Logger?.Debug("Writing audio metadata for {0} audio files", _audioMetadata.Count);
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// ReSharper disable once InconsistentlySynchronizedField
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var root = new YamlSequenceNode();
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var document = new YamlDocument(root);
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foreach (var prototype in _audioMetadata)
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{
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// TODO: I know but sermanager and please get me out of this hell.
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var jaml = new YamlMappingNode
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{
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{ "type", AudioMetadataPrototype.ProtoName },
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{ "id", new YamlScalarNode(prototype.ID) },
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{ "length", new YamlScalarNode(prototype.Length.TotalSeconds.ToString(CultureInfo.InvariantCulture)) }
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};
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root.Add(jaml);
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}
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RunJob(() =>
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{
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using var memory = new MemoryStream();
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using var writer = new StreamWriter(memory);
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var yamlStream = new YamlStream(document);
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yamlStream.Save(new YamlNoDocEndDotsFix(new YamlMappingFix(new Emitter(writer))), false);
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writer.Flush();
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var result = new AssetFileMemory(_metadataPath, memory.ToArray());
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SendFile(result);
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});
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}
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}
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28
Robust.Packaging/AssetProcessing/Passes/AssetPassPrefix.cs
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28
Robust.Packaging/AssetProcessing/Passes/AssetPassPrefix.cs
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@@ -0,0 +1,28 @@
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namespace Robust.Packaging.AssetProcessing.Passes;
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/// <summary>
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/// Appends a prefix to file paths of passed-through files.
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/// </summary>
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public sealed class AssetPassPrefix : AssetPass
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{
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public string Prefix { get; set; }
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public AssetPassPrefix(string prefix)
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{
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Prefix = prefix;
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}
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protected override AssetFileAcceptResult AcceptFile(AssetFile file)
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{
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var newPath = Prefix + file.Path;
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var newFile = file switch
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{
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AssetFileDisk disk => (AssetFile) new AssetFileDisk(newPath, disk.DiskPath),
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AssetFileMemory memory => new AssetFileMemory(newPath, memory.Memory),
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_ => throw new ArgumentOutOfRangeException(nameof(file))
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};
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SendFile(newFile);
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return AssetFileAcceptResult.Consumed;
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}
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}
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@@ -10,5 +10,9 @@
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<ProjectReference Include="..\Robust.Shared\Robust.Shared.csproj" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="NVorbis" Version="0.10.5" />
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</ItemGroup>
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<Import Project="..\MSBuild\Robust.Properties.targets" />
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</Project>
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@@ -21,6 +21,7 @@ public sealed class RobustClientAssetGraph
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/// </summary>
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public IReadOnlyCollection<AssetPass> AllPasses { get; }
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/// <param name="parallel">Should inputs be run in parallel. Should only be turned off for debugging.</param>
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public RobustClientAssetGraph(bool parallel = true)
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{
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// The code injecting the list of source files is assumed to be pretty single-threaded.
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@@ -40,7 +41,7 @@ public sealed class RobustClientAssetGraph
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Input,
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PresetPasses,
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Output,
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NormalizeText
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NormalizeText,
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};
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}
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}
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129
Robust.Packaging/RobustServerAssetGraph.cs
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129
Robust.Packaging/RobustServerAssetGraph.cs
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@@ -0,0 +1,129 @@
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using Robust.Packaging.AssetProcessing;
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using Robust.Packaging.AssetProcessing.Passes;
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namespace Robust.Packaging;
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/// <summary>
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/// Standard asset graph for packaging server files. Extend by wiring things up to <see cref="InputCore"/>, <see cref="InputResources"/>, and <see cref="Output"/>.
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/// </summary>
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/// <remarks>
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/// <para>
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/// This graph has two inputs: one for "core" server files such as the main engine executable, and another for resource files.
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/// </para>
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/// <para>
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/// If you want to add extra passes to run before preset passes, depend them on the relevant input pass, with a before of the relevant preset pass.
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/// </para>
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/// <para>
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/// See the following graph (Mermaid syntax) to understand this asset graph:
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/// </para>
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/// <code>
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/// flowchart LR
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/// InputCore --> PresetPassesCore
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/// PresetPassesCore --1--> NormalizeTextCore
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/// NormalizeTextCore --> Output
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/// PresetPassesCore --2--> Output
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/// InputResources --> PresetPassesResources
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/// PresetPassesResources --1--> AudioMetadata
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/// PresetPassesResources --2--> NormalizeTextResources
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/// PresetPassesResources --3--> PrefixResources
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/// AudioMetadata --> PrefixResources
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/// NormalizeTextResources --> PrefixResources
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/// PrefixResources --> Output
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/// </code>
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/// </remarks>
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public sealed class RobustServerAssetGraph
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{
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public AssetPassPipe Output { get; }
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/// <summary>
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/// Input pass for core server files, such as <c>Robust.Server.exe</c>.
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/// </summary>
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/// <seealso cref="InputResources"/>
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public AssetPassPipe InputCore { get; }
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public AssetPassPipe PresetPassesCore { get; }
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/// <summary>
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/// Normalizes text files in core files.
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/// </summary>
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public AssetPassNormalizeText NormalizeTextCore { get; }
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/// <summary>
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/// Input pass for server resource files. Everything that will go into <c>Resources/</c>.
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/// </summary>
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/// <remarks>
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/// Do not prefix file paths with <c>Resources/</c>, the asset pass will automatically remap them.
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/// </remarks>
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/// <seealso cref="InputCore"/>
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public AssetPassPipe InputResources { get; }
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public AssetPassPipe PresetPassesResources { get; }
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public AssetPassAudioMetadata AudioMetadata { get; }
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/// <summary>
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/// Normalizes text files in resources.
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/// </summary>
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public AssetPassNormalizeText NormalizeTextResources { get; }
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/// <summary>
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/// Responsible for putting resources into the "<c>Resources/</c>" folder.
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/// </summary>
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public AssetPassPrefix PrefixResources { get; }
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/// <summary>
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/// Collection of all passes in this preset graph.
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/// </summary>
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public IReadOnlyCollection<AssetPass> AllPasses { get; }
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/// <param name="parallel">Should inputs be run in parallel. Should only be turned off for debugging.</param>
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public RobustServerAssetGraph(bool parallel = true)
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{
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Output = new AssetPassPipe { Name = "RobustServerAssetGraphOutput", CheckDuplicates = true };
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//
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// Core files
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//
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// The code injecting the list of source files is assumed to be pretty single-threaded.
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// We use a parallelizing input to break out all the work on files coming in onto multiple threads.
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InputCore = new AssetPassPipe { Name = "RobustServerAssetGraphInputCore", Parallelize = parallel };
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PresetPassesCore = new AssetPassPipe { Name = "RobustServerAssetGraphPresetPassesCore" };
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NormalizeTextCore = new AssetPassNormalizeText { Name = "RobustServerAssetGraphNormalizeTextCore" };
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PresetPassesCore.AddDependency(InputCore);
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NormalizeTextCore.AddDependency(PresetPassesCore).AddBefore(Output);
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Output.AddDependency(PresetPassesCore);
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Output.AddDependency(NormalizeTextCore);
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//
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// Resource files
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//
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// Ditto about parallelizing
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InputResources = new AssetPassPipe { Name = "RobustServerAssetGraphInputResources", Parallelize = parallel };
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PresetPassesResources = new AssetPassPipe { Name = "RobustServerAssetGraphPresetPassesResources" };
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NormalizeTextResources = new AssetPassNormalizeText { Name = "RobustServerAssetGraphNormalizeTextResources" };
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AudioMetadata = new AssetPassAudioMetadata { Name = "RobustServerAssetGraphAudioMetadata" };
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PrefixResources = new AssetPassPrefix("Resources/") { Name = "RobustServerAssetGraphPrefixResources" };
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PresetPassesResources.AddDependency(InputResources);
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AudioMetadata.AddDependency(PresetPassesResources).AddBefore(NormalizeTextResources);
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NormalizeTextResources.AddDependency(PresetPassesResources).AddBefore(PrefixResources);
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PrefixResources.AddDependency(PresetPassesResources);
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PrefixResources.AddDependency(AudioMetadata);
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PrefixResources.AddDependency(NormalizeTextResources);
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Output.AddDependency(PrefixResources);
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AllPasses = new AssetPass[]
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{
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Output,
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InputCore,
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PresetPassesCore,
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NormalizeTextCore,
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InputResources,
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PresetPassesResources,
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NormalizeTextResources,
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AudioMetadata,
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PrefixResources,
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};
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}
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}
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@@ -6,7 +6,6 @@ public sealed class RobustServerPackaging
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{
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public static IReadOnlySet<string> ServerIgnoresResources { get; } = new HashSet<string>
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{
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"Audio",
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"Textures",
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"Fonts",
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"Shaders",
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@@ -19,15 +18,16 @@ public sealed class RobustServerPackaging
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{
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var ignoreSet = ServerIgnoresResources.Union(RobustSharedPackaging.SharedIgnoredResources).ToHashSet();
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await RobustSharedPackaging.DoResourceCopy(Path.Combine(contentDir, "Resources"),
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await RobustSharedPackaging.DoResourceCopy(
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Path.Combine(contentDir, "Resources"),
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pass,
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ignoreSet,
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"Resources",
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cancel);
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await RobustSharedPackaging.DoResourceCopy(Path.Combine("RobustToolbox", "Resources"),
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cancel: cancel);
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await RobustSharedPackaging.DoResourceCopy(
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Path.Combine("RobustToolbox", "Resources"),
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pass,
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ignoreSet,
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"Resources",
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cancel);
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cancel: cancel);
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}
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}
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