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Revert Arch (#4613)
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@@ -4,8 +4,6 @@ using System.Diagnostics.CodeAnalysis;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Utility;
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// All the obsolete warnings about GridId are probably useless here.
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@@ -161,9 +159,6 @@ internal partial class MapManager
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var grid = EntityManager.AddComponent<MapGridComponent>(gridEnt);
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grid.ChunkSize = chunkSize;
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EntityManager.AddComponent<PhysicsComponent>(gridEnt);
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EntityManager.AddComponent<FixturesComponent>(gridEnt);
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EntityManager.AddComponent<BroadphaseComponent>(gridEnt);
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_sawmill.Debug($"Binding new grid {gridEnt}");
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