Revert Arch (#4613)

This commit is contained in:
metalgearsloth
2023-11-27 21:41:01 +11:00
committed by GitHub
parent 7b9aa09b18
commit 24b0165ec9
74 changed files with 1159 additions and 1895 deletions

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@@ -4,8 +4,6 @@ using System.Diagnostics.CodeAnalysis;
using Robust.Shared.GameObjects;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Utility;
// All the obsolete warnings about GridId are probably useless here.
@@ -161,9 +159,6 @@ internal partial class MapManager
var grid = EntityManager.AddComponent<MapGridComponent>(gridEnt);
grid.ChunkSize = chunkSize;
EntityManager.AddComponent<PhysicsComponent>(gridEnt);
EntityManager.AddComponent<FixturesComponent>(gridEnt);
EntityManager.AddComponent<BroadphaseComponent>(gridEnt);
_sawmill.Debug($"Binding new grid {gridEnt}");