GameController: init LocMgr before init broadcast (#5965)

This commit is contained in:
Whatstone
2025-05-24 13:02:26 -04:00
committed by GitHub
parent 38ce48a83f
commit 2398cbcf26

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@@ -160,6 +160,7 @@ namespace Robust.Client
}
_serializationManager.Initialize();
_loc.Initialize();
// Call Init in game assemblies.
_modLoader.BroadcastRunLevel(ModRunLevel.PreInit);
@@ -182,7 +183,6 @@ namespace Robust.Client
_serializer.Initialize();
_inputManager.Initialize();
_console.Initialize();
_loc.Initialize();
// Make sure this is done before we try to load prototypes,
// avoid any possibility of race conditions causing the check to not finish