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GameController: init LocMgr before init broadcast (#5965)
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@@ -160,6 +160,7 @@ namespace Robust.Client
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}
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_serializationManager.Initialize();
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_loc.Initialize();
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// Call Init in game assemblies.
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_modLoader.BroadcastRunLevel(ModRunLevel.PreInit);
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@@ -182,7 +183,6 @@ namespace Robust.Client
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_serializer.Initialize();
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_inputManager.Initialize();
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_console.Initialize();
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_loc.Initialize();
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// Make sure this is done before we try to load prototypes,
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// avoid any possibility of race conditions causing the check to not finish
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