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Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder. * All objects inside the GameObjects subfolders are now in the GameObjects namespace. * Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces. * Simplified Robust.client.Graphics namespace. * Automated remove redundant using statements.
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@@ -1,19 +1,18 @@
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using YamlDotNet.RepresentationModel;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using YamlDotNet.RepresentationModel;
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namespace Robust.Shared.GameObjects
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namespace Robust.Shared.Prototypes
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{
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/// <summary>
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/// Prototype that represents game entities.
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@@ -1,5 +1,4 @@
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using Robust.Shared.Localization;
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using YamlDotNet.RepresentationModel;
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using YamlDotNet.RepresentationModel;
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namespace Robust.Shared.Prototypes
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{
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@@ -5,13 +5,11 @@ using System.IO;
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using System.Linq;
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using System.Runtime.Serialization;
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using JetBrains.Annotations;
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using Robust.Shared.Asynchronous;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.Interfaces.Resources;
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using Robust.Shared.ContentPack;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC.Exceptions;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.Reflection;
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using Robust.Shared.Utility;
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using YamlDotNet.Core;
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using YamlDotNet.RepresentationModel;
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